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blubbi321

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  1. I found this as a single column for a corner in Solitude - 5B385 - Large Corner Rounded Archway. Hope it helps. Also can you put up the codes for what you've found? Thanks I already renovated Breezehome solitude style and made screenshots of all elements used for Solitude interior. I uploaded the files here at skyrimnexus http://www.skyrimnexus.com/downloads/file.php?id=3245 I hope it helps ;)
  2. I managed to get rid of the Breezehome lights by removing everything with the category "light" by browsing the Breezehome cell in FNVedit. Just search for the refIDs (not formIDs), then type prid <refID> markfordelete I my efforts to open my current safegame with FNVedit keep failing. I managed to open a safegame by copying the standard header of an .esp into it via text editor. I can browse some categories, but it keeps crashing as soon as I try to open cells. :/ Any suggestions?
  3. I think it took me a week or so. It is still not finished though. The aligning was not the problem, it took more time to find the matching parts. Aligning went quite fast A floor tile's size is 256x256, with those grey spacers, which you need in the larger sections, it's 244x244. I always used "placeatme" and moved the old tile +x 288 or +y 288. I did the same with walls and pillars. They always spawn in the middle of the floortile and you just have to move them by 128 or 144. I also wrote myself a small autohotkey script with frequently used commands. The most timeconsuming part is the lights, because you always have to save and load.
  4. I finally finished the lightning for my "Dragonroom" in Breezehome :) Looks a bit edgy without anisotropic filtering and only 2x antialiasing and the lights on my screenshots always differ from my ingame lights, but I hope it's enough to give you guys an impression. If you want to know which items I used, I screenshoted them (and some more) and uploaded them with formID here on skyrim nexus. (link in profile)
  5. you have to type: disable enable afterwards or change the position to see the effects of setangle or rotate.
  6. The thing on the ceiling should be D6D0E SFirePlaceStack01 I browsed my screenshots, and 5753E SLGDArchFire02 is too small to be the pit, but I think the pit should start with "SFire....".
  7. I made screenshots of all Proudspire items named with formIDs from Smda to Smde and some Smdf. You can download them on Skyrimnexus http://www.skyrimnexus.com/downloads/file.php?id=3245 I made screenshots of the "Solitude Large" stuff to (Castle, College & Co.), Fireplaces and random deco items, but didn't convert and sort them yet. Will upload them soon
  8. Hi, I made some screenshots + formID of structures used to renovate my basement in Proudspire. http://www.skyrimnexus.com/downloads/file.php?id=3245 I hope it helps :happy: TY soooo much!!! Rotate or setangle don't show instantly. You have to move your item or reload the house to see the new angle. I only use placeatme at the item i want to delete and delete it afterwards. The item spawns in the center of the cell. I think the size of a cell is 288, so a coordinate like 288, -874, 1152 should be the corner of a cell. Just stand close to the wall and click the wall. Then move and click until the itemid changes. The walls and structures mainly begin with 5f...
  9. Hello, I'm following this great thread quite a while <3 My question: Is there anything comparable for Skyrim like the "formID finder" for Oblivion? www.tesnexus.com/downloads/file.php?id=16704 From what I understood, with this mod, you could walk around, open your console, click on an item and the mod would show you its formID. ("help <string> x" is not really a help for me) A tool like this would make me run around in circles crying tears of joy, since I spend a lot of time browsing this formID lists with cryptic object names + trial and error to find the item I desire.
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