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fmoritz

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  1. Basically I'd like to see all new items marked on my radar and HUD, similarly to the way unique items are, for the sole purpose of reducing and easing item management. Of course, it would also entail adding filters so that your screen doesn't blow up with every single thing you haven't identified yet flooding your screen.... Any takers?
  2. I find it pretty ridiculous that you can hula hoop your entire body mid air and would like to disable it but I haven't the slightest clue as to where I can make these changes... Can someone give me a hint? Thanks!
  3. It has nothing to do with timescale. But as an update, it turns out I downloaded a broken ENB and so I managed to fix it.
  4. Greetings, The title pretty much speaks for itself. But to reproduce the issue, one merly needs to set the timescale to 2000+ to see the ambient lighting and point lights within interiros dim down during the day to the point where fire places, candles, etc don't give off anyu light at all.....which makes absolutley no sense. FYI, it's a fresh install of skyrim (via d:/steam...) and I'm running all of the latest unofficial patches using MO. CPU: Intel i7-3770k (clocked at 4.5ghz for 2 years using an aio liquid cooler) Mobo: ASUS P8Z77-I DELUXE/WD GPU: GeForce GTX 660 Ti 2GB MEM: CORSAIR Dominator Platinum 16GB I'm using NMM, BOSS, LOOT, Tes5Edit, MO, etc... On a side note, none of the lighting mods seems to resolve this issue with vinalla skyrim or maybe I'm overlooking something? In the end, all I really want is realistic lighting (in terms of day-to-night cycles) within skyrim.
  5. Hi.

    I have a question for you regarding Skyrim fonts

    Do you know how can I replace skyrim fonts with my custom fonts? I would like to make a font mod but I don't know how.

    Your help would be greatly appreciated :)

  6. Also, you need to install Scaleform's Click Toots since the UI runs off a purely hardware accelerated version of flash 10 that's rendered as polygons at runtime...for the time being, you can grab and install it from the GFX folder within the UDK.com install...But bare in mind that with out the Scaleform tools that were specifically built to work with skyrim'ss swfs/gfx files, nothing will preview correctly.
  7. Dogs shouting dragons down into the ground?...I get that every day before I go to work... Please oh please don't bring that into my fantasy world! lol On the other hand, I'm actually more interested in whether or not they'll release Scaleform's Click Tools for Skyrim.... The UI is a disaster zone and without those tools, it'll stay that way... It could potentially open up the possiblitiy of creating marking menus that allow to switch between races, armor sets, and basically whatever your imagination can think of, on the fly without having to alter the existing ui.
  8. As some of you may be aware of, I am stead fast on extracting all of the original Skyrim fonts from every language in hopes of improving the modding community and your efforts. Original Skyrim Fonts EN RU Given the fact that it's Scaleform, I know that they are embedded with all of the fonts that you need within a single file which can be referenced from any other, and that all of it was created in flash cs4 and published using flash player 10 and written in AS 2.0... But given that fact that i'm not at all coder savey, let alone at actionscript savey; what I really wanted to know is if this is helping you all out or not? If so, how could I make things better? Because as I dig deeper and deeper I'm finding several inconsistency and redundancies that may or may not need to be fixed... If I could find somebody who is actionscript savey and is interested in debugging all of these language swfs...hit me up and I'll send'em to yah! Thanks! -FM
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