Jump to content

Arcane51388

Members
  • Posts

    55
  • Joined

  • Last visited

About Arcane51388

Profile Fields

  • Country
    United States

Arcane51388's Achievements

Enthusiast

Enthusiast (6/14)

  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter
  • First Post

Recent Badges

0

Reputation

  1. I am making a weapon mod that adds a dagger to the game that when you apply poisons to the weapon the base damage increases. So normally it would have a base value of 4 same as Iron Daggers. But when poison is applies to it, the base damage doubles, maybe triples. Is this possible? Maybe with scripting? I tries a couple things already that did not seem to work. Any help or knowledge would be appreciated.
  2. I am working on a mod that expands effects on some daedric artifacts making them more lore friendly. Currently tackling Hircine's Ring, I am considering mods that effect Werewolf playstyle like Growl Moonlight Tales. Which makes the Ring basically useless. I want the wearer of Hircine's Ring to have mild effects/buffs that they would get from being a werewolf but in their humanoid form. Stam Regen, Health Regen, Unarmed Damage, but the one effect I am having the most trouble with is making the wearer allied to wolves and werewolves while equipped with the ring. I have looked at a couple approaches, first was to add a script that made the player join a faction using addtofaction function with OnEquipped Event. However, the ring already has an OnEquipped script that it uses to give the additional werewolf transforms. This prevented my script from taking effect. So I had the idea to just layer that script with the addtofaction functions. But This did not work, nor could I get a debug message to pop up on equipping. Then someone from Discord reached out and sent me a working .esp and script, however I am unable to use it in my mod and the script is encoded as a .pex. So I can't even view it to see what script he used. But what I did get from him was he made a perk that made whomever wore the ring join the appropriate factions for wolf and werewolf(Still don't know how that works). So that is where I am at now.... And yes, I attempted to use Champollion to decode the .pex script file. But for some reason it does not run on my computer. What I would like the mod to do. Having the ring on makes Wolves and Werewolves considered Allies. Taking off the ring removes the above effect making them hostile once again. My scripting experience goes as far back as 2 days ago. As I have little to no knowledge of really anything. So if anyone can help me overcome this obstacle without being too vague on details, it would be much appreciated. Thank you to those who took the time to read. And thank you in advance to those who can provide constructive information.
  3. A while back I created a mod with help from my friend ZeroEternalz. It's called Druid Essentials. Basically a small DLC type mod that adds spells, armor, and a player home for a Druid type character. Well I would like to port it to SSE as well as update it and make some changes. One issue which is stopping me from porting it is the armor. It doesn't seem to work properly in the new CK or in SSE. I was hoping I could get someone to hopefully look into it so I could upload it to SSE. I would also like to Upload Necromancer Essentials which never saw Oldrim even though it was mostly finished. Send me a message if you are interested in helping. I'll give credit on the mod page with a link to your profile.
  4. Hello, could you please clear a spot in your inbox for a pm? I would like to send a message regarding Bethesda.net, thank you.
  5. This isn't really a mod request. But I am requesting help with the mod I am working on. I am making a Bosmer refuge camp mod for Bosmer character which will also have followers and lore friendly tid bits. I am currently seeking help on doing some textures to reskin falmer assets to create a rustic/crude Bosmer like camp to capture there hunter life-style. Since Bosmer use Bone and hide in their architecture the falmer asssets seem fitting. They just need some different textures. If anyone is interested in helping me with textures. I would only need 3-4 retextures of the falmer assets since most falmer models recycle textures. http://www.nexusmods.com/skyrim/images/561851/? Above is a link to some screenshots I took showing the layout of the camp and how it would look. I did make an attempt at some textures but, they are low quality and I am hoping to get professional help. If interested leave a comment below or message me for more info.
  6. Looking for some Screen Archers to take some pictures of ArcZero Essentials upcoming mod "Necromancer Essentials". Looking for talent and those with high quality graphics and enb. Send me a message or post below if interested. I would like to see some of your previous work.
  7. Why not manually install it, Just download it manually and extract it to the folder.
  8. I made a crossbow mod and I am trying to make it compatible with SkyRe. I figured out the keyword to make the Crossbow register in SkyRe. but I don't think my reproccer is finding my .esp to make it compatible. Is there a List I need to add it to? All the mods I downloaded off Nexus seem to work fine. But not this...
  9. I am making a mod that will bring a new type of torch like item into skyrim. I am using skyrim models to create this new item. I am trying to make the object stand on its own as it normally does, but when equipped it is held in the hand like a torch. So far I have the item as held in the hand like the torch, but its using the normal torches collision. So it wont stand up how I wish it would when placed in the world. If anyone can give me advice on altering/adding collision, i would appreciate it. Also i tried using the normal items collision and when equipped i see the object at the characters feet.
  10. CLICK PICTURE BELOW! http://i384.photobucket.com/albums/oo284/Arcane51388/Druidessentialstitle_zpsc45909a3.jpg
  11. Druid Essentials will be released Tomorrow Morning So look for it on the Nexus.
  12. aint that one about shiftin in elemental forms? cause looks like a very good mod, but i'd prefer a more classical one (morphin into animals) We plan to do a shaman based mod about elements. We do plan on doing a shapeshifting aspect to it.
  13. I would suggest wrath of nature by Bluarchon. It is a great shapeshifting mod.
  14. As far as this mod is completed, it may have to do without the new mobs and a few visual effects from spells. But i do plan on releaseing this mod by the last day of June. I feel there is enough stuff to be broken up into 5 seperate mods. So if it misses a few things it will still be a great mod. I just wish Zero would come out of hiding.. :(
  15. Thanks for the messge Matth, i read it and i an impressed with your work.. Unfortunatly we are near complete on work for druid essentials. I wish you would have joined us sooner. We will be working on a mod focusing on necromancer, followed by one focused on samurai. I will definitly need your help for those as i have ideas on a modeler can do. My modeling only goes as far as texturing and a little nifskope. Now my current situation is ZeroEternals has disapeared and i have not heard from him in 6 days. Makes me worried because i have no connection to him asside from email and steam. So I am not sure what has happened to him... So until ZeroEternalz comes around Druid Essetials will probably not get completed. Or i may release it as a WIP.
×
×
  • Create New...