I know this is an old topic but I just wanted to say thank you! "EnableOnlyLoading = true" in data/SKSE/Plugins/SafetyLoad.ini Fixed my CTD in my menus and game altogether!
its because the hkx file is 32 bit and the file is 64 bit, you need to convert the animation file (vanilla animation file your WPNRunForward.hkx for example) file to 32 bit. You do this by following this tutorial starting at the 2 minute mark or so:
Using 3ds max export havok function to convert it to 32 bit .hkx file
Hmm seems my webserver must have pooped out while I wasnt paying attention to it. I will check the web server later today and get the images back up. Thanks
if you delete a face or change the vertex count you will crash. You are changing the UV and the mappings etc if you delete verticies. If you move them thats fine it should work as long as you have the BSDismember modifier that was on the mesh when you imported it.
Well, here is what I mean. The nipples are still shown almost as if instead of it being clothing, its is just body paint. Im wondering if there is any way to make it look more realistic. Sure with textures. So start photoshopping hehe
I am not sure i understand. Simply open the UV map and paint on it in photoshop what you want to paint then save it as the skin file and your done. Making new clothing for it isnt feasible since you would have to wear it and you cant wear clothing under armor in layers of removal currently.
I am sorry I cannot help you with this. The Work that I did took hours upon hours of work, matching the skeleton in havok and the other file. Working back and forth with people at Bethesda forums too. I do not forsee me putting out a tutorial on this for quite some time. Tha CK was not at all what I expected and cannot correct many game issues created by mods that mod the havok files. So I cant even begin to help you and prevent CTD or other issues that Will occur. Thank you