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Svard

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  1. So I did an oopsie in the sense that I made things more difficult for myself than they should have been. Rather than just revising a mod as I should have, I decided to turn Elysium Estate into an ESM so I can create a separate mod to patch it. Now, while converting ESPs and ESMs is easy, I am having trouble figuring out how to make my mod rely on the ESP version rather than the ESM (if even possible?), as I have put a couple hours of work into it, and don't want to have to redo everything. It also removes a couple items and changes NavMesh from the original mod, so I'm not sure how complicated it might get with SSEEdit. Any assistance would be appreciated.
  2. Well, after trying to make a perk in my Destruction tree to increase their Lifetime and Limit, I discovered, after the time spent making Impact Data and Hazards, that I can't just swap the effects of the spells to another, since Skyrim looks for highest cost, regardless of what other conditions you set, when it comes to Visual Effects, which Imapact Data Sets fall under. So, I'm trying to resort to papyrus, but I can not seem to find any real reference on to to replace the Impact Data set within a spell based on certain conditions. Any assistance would be much appreciated.. **UPDATE** Well, I've written a script, and got it to compile. Unfortunately, I don't seem to be having any luck on getting the spell to change its Impact Data Set. I've set the properties to the correct objects in Creation Kit, but no luck on it changing anything in game. Here's my most recent revision to the script. Any suggestions would be most welcome.
  3. Well, no worries. I can always add the ability to make poisons last for more hits on bows.
  4. I am trying to create a mod that, among other things, enables the creation and use of poison arrows. However, I don't want them to be retrievable. The only real difference I see in various arrows is that Bound Arrows have the WeapTypeBoundArrow tag. Any ideas?
  5. I would love to see a KH equipment overhaul. The enchantments are another story when it comes to implementing though. You'd actually have to do some major script editing in order for them to work right. Of course, adding of the Keyblades would be nice. All I'd really care for is some of the more main Keyblades (Sroa's, Riku's, TAV's and Ultima). There are plenty of sources to go by for the actual keyblade models themselves (example). And of course, adding armor would be a nice feature. There's always the Organization XIII robes (link) and Aqua's (link), Terra's (link) and Ventus' (link) armor.
  6. Thinking about the graphical aspect of things, there's a lot to consider. 1. Race 2. Age (you may need a model for each year from ages 1-5, after that, probably every 2-3 years up to adulthood) 3. Look (hair, skin tone, etc) 4. Clothing 5. Whatever else It would probably be a lot easier if it were just adoption. That way you'd only have to worry about looks and complexion changes from, I would say the kids are age 11 or 12, to adulthood. True, you could probably just scale the kids down to size for younger ages, but you'd still have to make several baby and toddler models if you really wanted it to be realistic. Either way, I'd just go with an adoption system with a growth system to avoid major headaches with people throwing in too many suggestions for a whole sex-pregnancy-baby-toddler-little kid-blah blah blah system.
  7. I don't care so much for heartless enemies, but it would be pretty cool to see some heartless-style re-textures. Also, I would like to see Terra, Aqua and Ventus' armor meshes in there as well. Perhaps even adding caped versions, since the original concept was meant to have capes. They were removed from the game because of FPS issues on the PSP.
  8. One thing I would absolutely LOVE to see is an armor mesh for Terra, Aqua and Ventus' armor from Birth By Sleep, as well as their Keyblades used as bound weapons (after all, Keyblades are summoned). Terra's would be a two-handed sword-type bound, Aqua's as a one-handed sword-type, and Ventus' keyblade would be more of a dagger-type. Of course, that's just my own idea of what I would love to see in any KH/Skyrim mod. If I were a 3D-artist, I'd do it myself. But alas, 3D-modeling is something my weak little mind is unable to grasp. I did see some keyblade models on TurboSquid. Unfortunately, you have to pay money to download them. Plus, I'm not sure if 3DS Max files are usable for Skyrim.
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