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SteelChi

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  1. Hi everyone Found these while i was digging through some of the upks etc. Thought they might be of interest. There was also a few other inventory images (didn't find any models) that would explain a few of the eAbilities eAbility_MotionDetector - My guess would be this was replaced by the alien sound direction indicator in game eAbility_ShotPaintTarget - The target painter looks like a laser guidance system used for airstrikes (how cool would that be) eAbility_ShotPaintDefense eVolume_Proximity - to do with proximity mine i guess As a side note and since i haven't seen any documentation for it, BlasterBombSpeed=500.0f at the bottom of DefaultGameCore.ini seem to simply adjust the speed of the homing projectile fired from the blaster launcher. I changed it to 1000.0f and it did speed up. Cheers
  2. Hi ShadowSora94, I had this problem too. Couldn't seem to find out what mod was causing it but it appears something must have altered an actor value. Anyway, here's how I fixed it. Open the console and type: player.forceav shoutrecoverymult 1 1 is the default value. 0 will remove recharge time altogether. In the end I used 0.5 since I feel the shout cooldowns are too long anyway. Hope this was helpful. Cheers
  3. Hi guys, Just wondered if anyone would be able to (or point me in the right direction to) create a mod that displays if a weapon is 1-handed or 2-handed in the menus (i.e. crafting, inventory and merchants). Ideally it would show the same as heavy / light armours do in the top left of the stats box. I've created a few mods before but really have no idea where to start for this. I'm aware that it may need the CK or may not be possible at all, but if anybody can help that would be great. Cheers
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