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Grohiik

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About Grohiik

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    Brazil
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    The Witcher 3: Wild Hunt
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    Dragon's Dogma: Dark Arisen

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  1. Uuumm, update: I think i'm done with the lesser variations. i kinda like them .-. shock, fire and frost, each with their own spells, abilities and drops. They drop a "Beholder Skin" and a random jewel. Maybe i'll still change the shock variation a bit. http://i58.tinypic.com/wlu9er.jpghttp://i60.tinypic.com/2gwid8p.jpg These lesser variations have 15% resistance to their element. Fire throws a fireball from his eye, ice an ice spike and shock a lightning bolt. Edit: This is what higher variations will look like. http://i57.tinypic.com/a9nsc8.jpg
  2. So i started with beholder creatures. Like those from D&D. Their models are already done, but i'll still change some things on them. I'm still working on the weakest variant, lesser beholder. http://imagizer.imageshack.us/v2/280x200q90/30/bvrf.jpg http://imagizer.imageshack.us/v2/280x200q90/690/e9g0.jpg http://imagizer.imageshack.us/v2/280x200q90/716/bmci.jpg http://imagizer.imageshack.us/v2/280x200q90/585/xegz.jpg Tentacles are animated and stuff. It shoots lightning from it's eye. It's a level 1 creature, higher level versions will have floating arms and even mouths. Anyways, before i procede to the other variations, i'd like to know what you guys think about it. And i also need some ideas .-. What should this creature drop? what kinds of sounds should it make? should there be weak fire/ice varations too? Do you like the eye texture? Are there any changes i should make on it?
  3. Hey everyone! I have no idea what to say .-. I'm starting right now to make a mod for Skyrim (o rly?) and I thought it would be good to post here any progress i make, so you guys can give me opinions and ideas. Basically the aim of the mod is to add just a bunch of new enemies to the game! but it'll be more complex than that, it'll also add many new quests, armor, weapons, items and new dungeons too! it'll even bring back some lengendary bosses like Dagoth Ur and Mankar Kamoran! The enemies from the mod will mostly quite different from vanilla game enemies and also more powerful. none of the new content will replace anything, not even the leveled lists will be touched, therefore the mod should be compatible with anything. The mod will also have an mcm menu that will allow you to customize stuff. Most creatures from this mod are on SIC, i really recommend that mod, however, my mod will be different from it. I think this is all for now. I'm going to work a lot on this mod, and post any progress here, so... yeah .-. mostly i'm lazy, but meh. Sorry for my poor english, it's not my main languange. I'll update a lot this post too, with pictures from the mod.
  4. I made a huge basic tutorial about making custom creatures for Skyrim using parts of already existing creatures on the game. (Making the model and stuff with 3Ds Max, Etc...) (Putting the model in game using Nifskope and the Creation kit, Making new Leveled lists, Etc...)
  5. My mod resembles it a litle Here if anyone would like to make it a playable race, then pm me.
  6. Hey guys i made a Mod, That Adds new Creatures Called Draman, They are Skeletons Half Human and Half Dragon. I Created A new Leveled List for them, And Added More than 200 Of them to skyrim There Are Draman Variants: Force, Fire, Frost and Master. Force, Fire and Frost have the same Name But are different in size and skills. Force should show up on level 40 Fire and frost on level 50 Master on Level 60 The Problem is: They don't appear. but when i set them to show up when the player is level 1, then they appear normaly. I don't know what is wrong, Maybe they take time to show up or something else. like i said, i made a new leveled list for them. I Uploaded the File on Mediafire, if anyone wants to test it, it's HERE There is More info about them(locations, powers, etc...) Inside the File. Please Help.
  7. i can't because i've changed some other stuff on the esp that i do want.
  8. hey guys i changed a npc using the creation kit but i want it back to what he was. how do i do it?
  9. yeah, too bad, the main body is from that terminator game. anyway, i think i'm allowed to post it because i saw a mod in the new vegas nexus that does contain a terminator and even an alien http://newvegas.nexusmods.com/downloads/file.php?id=41361 btw, is it allowed to use udk stuff, is it?
  10. yeah, too bad, the main body is from that terminator game.
  11. hey guys i've made a mod, But i'm not sure if i can post it look: http://img99.imageshack.us/img99/2474/tesv2012021214303031.jpg he is fully animated and everything. doesn't replace anyone. am i allowed to post it? release it? ps. sorry for dumb question.
  12. just a quest idea. http://fc04.deviantart.net/fs70/i/2012/012/5/f/baby_alduin_by_ms_dovahkiin-d4m3gzt.jpg i think that would be awesome, adding alduins eggs, more alduins, ancient alduin, alpha alduin and different types of alduins, with different skills, shouts, and sizes. also add spells to conjure alduins, but to get the spells you would have to get an alduin egg and someother things like dragon bones,scales, soul gems, and then kill the alpha alduin or whatever be the name of the highest alduin. add randomized alduins appearing, and alduins nests. most likely the quest would start after you have finished the last main mission, it would start as letter from a courier, saying it was from a friend and stuff. in the letter it would be wroten that the alduin threat may not be over, and that there have been sightings of strange dragons that looked like alduin in... ? (maybe place close to winterhold on the ice part and stuff) so the player would go to the place and there he would find hatched/open alduins eggs (with nothing inside). and after the player leave the place he would be attacked ba a small alduin (Not so trong as the original, without the fire storm shout) after the player kill the small alduin he would begin to have randomized encounters with alduins. they would normaly appear close to nests, inside the nests there would be many types of alduins, and eggs. the player would have clear many nests, so he be able to find the ultimate nest, with should be the hardest thing on the game, full of many alduins, and also an alduin in spirit form who would be the original world eater with many new shouts. quest rewards would be: conjure alduin spell.new shouts, sun-kill-force shout (meteor shout) with would trow a meteor in the enemy. and also some new weapons and armors. and make the ultimate nest a player home protected by... alduins!!! the quest itself would be extremaly hard and the player would have to look for nests by himself without any help. all alduins would have the normal dragons shouts(fire, ice) with addition to some new ones. and the higher alduins would have all the alduin skils, more and the devastating meteor shout. so this is the idea, i'm putting it here because i'm not into scripting and i don't use the ck. i would gladly help anyone making the mod with: textures, voices, ideas and testing of course. feel free to do it as you find fitting.
  13. oh, i see, i think i said it wrong then. i was refering to make new NPCs like In the Deadly Dragons mod and Epic Encounters. i know i can edit NPCs with the NPC Editor(i did it), but i still don't know how to make them not replace the default ones, change name, give them any armor/weapon and custom locations.
  14. Hi Everyone. I'm new and i'm begining to mod skyrim and stuff. i found many tutorials, but i wasn't able to find any Showing how to Create New NPCs. i would like to know how to create new NPCs like In the Deadly Dragons mod and Epic Encounters. with custom locations, custom skills, custom names(obvious), IDs and stuff. So... Could you guys Help me please?
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