Jump to content

layam

Premium Member
  • Posts

    6
  • Joined

  • Last visited

Nexus Mods Profile

About layam

layam's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. hi ! you can help me ????
  2. I know this is really late, but I was having the same issue and eventually found out what the problem was for me. In my case, My armor and armor addon were both set to race 'Argonian'. Changing these to 'Default Race' fixed the issue caused skyrim to pick up the _0 mesh and do the morph.
  3. I've got a feeling that the game engine can't change game settings at runtime. There are a whole load of settings there to control the weight of each difficulty level, but I'm guessing actually choosing and applying the difficulty is buried somewhere in native code.
  4. This one really made me lol. I've tested it out and Game.GetGameSettingString("sDifficulty") (it's a string setting) always returns difficulty as a string. That is, it always returns the string "Difficulty". Thanks for the post though, it was a good try.
  5. In the CK, does anyone know of a way to get the currently selected difficulty level of the player from within a script. I've tried looking for a likely looking global variable, and there don't seem to be any functions to return that. Anyone tried this before?
×
×
  • Create New...