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1096bimu

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  1. Asking at a forum is usually my last resort but I am truly out of ideas, I've played the game a few years before in fact I've made a few simple mods for it so I usually know how to use mods. However I have spent several hours troubleshooting this issue and I still can't get it to work. Basically the esp file works, so we know it's not load order, because all the extra texture items show up in LooksMenu, except none of the textures for those extra items will load. However the behavior is slightly different depending on if I've installed that unique player race mod. If I have that mod, and I pick a stock brow, and then I scroll down to one of the extra brows, I just get no brow. But if I don't have unique player race, and I scroll down past the stock brows, I'm stuck showing the last stock brow. https://imgur.com/a/kQvpSAg I tried absolutely everything, different load orders, tried them all. I tried changing the variables for LM, uTintWidth=2048, didn't work, tried it in FO4SE plugin settings ini, file, and FO4.ini, and FO4Custom.ini, none of them work. Load loose file is enabled, there are other loose textures and they all load fine. No matter what I do, I just can't get any of the custom textures from LMCC to load, and this is really important mainly because a lot of the custom NPC characters use these things and without them many of them show up with no brow and it looks terrible.
  2. I'm just looking for something preferably just at the start of the glowing see quest, but if you're a few quests after it it's perfectly fine. thanks.
  3. I think you can just upload it as a mod, name it, skip act 1 or something.
  4. yes that's basically what I mean, I have found Kellog like 3 times already I don't want to find him again.
  5. Like after you deal with the bald guy and the brotherhood rolling in? I'm trying to do a second play through while also dealing with many of the bugs that come with mods, I ended up having to play those quests over and over, when I just wanted to try another ending.
  6. For some reason I am now unable to talk to or trade with any of the companions when they're following me. I tried disabling all mods and that fixed the trading but I still can't talk to them. when I select the talk option it just disappears as if the conversation already ended. I can still command them and everything, I guess the only problem is I can't tell them to exit power armor, and I can't tell Dogmeat to fetch the Cryolator. I never installed any companion related mods, only the numbed dialog UI mod. I tried switching companions, I tried disabling and enabling them again, still can't chat with them.
  7. I actually like their site, not as bloated as nexus, I'ma browse theirs instead from now on. they also stole my mods but I don't care, let there be some competition and maybe nexus can fix their laggy outdated website.
  8. I can edit diffuse maps just fine but specular map gets screwed up no matter which format I save it in, and normal map formating is so screwed up some formats cause the game to crash on load. I'm using Photoshop CC 2015 with the Nvidia DDS plugin. NONE of the formats work for specular, and all of them give the same results, they make the entire thing high chrome. trust me I tried every single one. Normal is different, some formats makes everything flat and flipped, while others crash the game. also, I read every topic on this issue in this form nothing worked, there is no alpha channel for diffuese, normal, or specular. at least not for the vault suit.
  9. I just don't like all the crazy drastic changes, I mean the suit is iconic if you change it to black or white it's not lore friendly any more. Also adding big hexagon textures to it just looks stupid because like hexagon is supposed to be si-fi or whatever? but huge ones that seem to be just patterns printed onto it instead of some kind of micro structure? Why would anyone do that? The suit is clearly primarily focused on being functional instead of stylish, not that the pattern is stylish anyway. And no carbon-fiber isn't suitable for clothing.... http://i.imgur.com/fTufKJM.jpg The micro hexagon pattern is slightly enhanced, now it's barely visible even without light shining on it. the tubing lines are slightly lighter color, should probably do more cus now I can't see any difference in-game. all dirt removed. I can't get the secular texture to work, none of the formats is working, it just makes the entire suit ultra-reflective.
  10. This started happening a few days ago where I would randomly run into a horribly glitched up tree with crazy geometries sticking out to infinity. This would usually be like a graphics card rendering issue but here it only happens to specific tress and is different for each save, and is consistent through save/ reload and restarts so it probably isn't a simple rendering issue on the graphics card. So please don't tell me to "upgrade graphics driver" because you don't actually know what's going on and you just give the generic answer to every problem there is. This is incredibly rare, only like a handful of trees in the entire map show this problem but they show it at basically any distance, as long as the tree geometry is showing at all, the glitched faces are shown. They're so big even at far distances they can cover up the entire sky when looking at their direction. But all of them are consistent and unique to each save game. The only solution I've found is I just select the tree and disable it in the console and then everything is fine (until I find another one). But here I have a tree I cannot disable because it's part of the ground that makes up this entire area (CIT site) http://i.imgur.com/sUjg0pJ.jpg I have beaten the game once, which took me like 40 hours without running into this problem, I think this only started to happen after the last update, because many of the locations I know I have been to but didn't see the trees glitching up.
  11. I know there's a spoiler section, nobody's in there so I'll just post this here. So I beat the game, twice, with the institute and railroad endings. The game's not bad but I have a couple of issues with the story. 1. The Institute's actions don't make sense. Piper talks about kidnappings and the sort by the institute throughout the commonwealth but there is no mention or explanation of it anywhere, you can't ask Father about any of this stuff, nor do you find any evidence of human experimentation in the environment. 2. The Institute's view on the synths don't make sense. Most scientists and researchers who do things like neuroscience or artificial intelligence don't believe in such things as free will, or dualism. Basically the consensus is that humans are purely physical and all human characteristics are results of physical interactions. It's almost impossible to imagine that a group of scientists who can create perfect human replicas would believe otherwise. It would make much more sense if the Institute took a view similar to the slave owners in history, that the Synths are less than human, maybe slightly less average intelligence or something? 3.It was obvious from the start that Shaun is either already dead from old age, or already really old, because there was suspiciously no way to tell how long has past since the kidnapping. Having all the Kellogg story just felt like a trick of deception instead of interesting twist. 4.If Kellogg could live for a hundred years, and the synth Shaun could live forever. How come they couldn't make Father live longer? It makes no sense because Kellogg looks exactly the same as the kidnapping, which means he was enhanced 60 years ago when Shaun was still a baby. You'd think that in like 30 years they'd be able to enhance anybody and do a better job? 5.It makes no sense how the Railroad even thought about taking down BOS, unless they expected to have a super soldier like the player on their side. Also the BOS just arrived recently, how did they even know each other so well? The Railroad probably wouldn't even know about BOS because there is no internet. And the BOS shouldn't know about the Railroad because nobody does. 6.The Institute has superior technology but their guns and amor don't have any advantages why? Considering their limited supply of power shouldn't they focus on less elite forces with better equipments? Maybe with their own power amor? Instead they just throw in armies of not very useful synths. 7.This is more like, lore stuff. When someone dies in power amor shouldn't it just power down into the empty stance? Instead of rag doll all over the floor? You could still make the amor inaccessible for gameplay reasons and just say that it won't open unless the occupant agrees. 8.Piper's motivations for abandoning her news paper and following the player around makes little sense. I mean yea she's a news reporter but why is she following me like a bodyguard? Dense says he'll follow you but after you dismiss him he doesn't go back to his BOS missions he just stays at your settlement doing nothing. Like, I thought the BOS was here for a reason? Shouldn't you be helping? 9.Father says that he let the player out, but he lets his Corsers to kill the player. Even though we know that in this world no normal human could defeat one of those. Does Father want to outright kill the player? He even lets the Player face Kellogg when we also know that Kellogg has been playing this game for over a hundred years there's basically no chance the player will come out on top from the game word's perspective. 10.Vault 111 is full of subjects from before the war, somehow the Institute kills all of them so that the Player can be special. 11.The Synths are immune to radiation, Virgil's hiding place doesn't really give him any advantages. 12.If the Insatiate wasn't already powered by nuclear, where did they get their power from? Geothermal? Even Diamond city is nuclear powered. Hell even laser guns are nuclear powered. Why is this such an issue for them?
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