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BathroomAids

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  1. Well for some reason I got it to work guys, I feel like a big boy. Thanks for your help.
  2. Yea, its the plugin... I opened up the .DDS file and it says "Could not complete your request because the file-format module cannot parse the file". Anyone know how to convert them properly with the Nvidia PS plugin?
  3. Yes, I opened the original giant texture. I saved it in a different folder as a .PSD file with all my layers, and I merged them when I wanted to save it as a DDS file. This way I could look at what needs fixed and check out the progress.
  4. Are you opening a previous .dds and editing it then re-saving? What worked for me was make sure the layers are "merged" and unlocked then try saving, keep the default settings that come up right after choosing a file name for your file.
  5. I am working on a new giant texture and its not showing in the game properly, I just wanted to test my progress out. I tried DXT1 no alpha, DXT1 alpha1 on the texture itself and DTX3 on the normal map... The model comes up blue, and I even placed the old files back in and the model is still blue? I changed the size of the texture to 2048, the original was 1024, but even when I lowered it back to the original size to test it... well it still didn't work :[ I'm converting in PS with the DDS Nvidia plugin by the way.
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