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DarkPhoenixxy

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  1. There is just a hole in the wall, not even a door. The pathing test shows the area is fine, navmesh object does not have (ISLAND) after name, no warnings either.
  2. Anyone knows what can cause this? Some kind of cell boundaries? I fixed the navmesh so it is continuous and not overlapping, no warning, the checking tool says its fine. NPC can walk in room1 and in room2. When they are trying to walk from room 1 to room 2 instead of going through doorway NPC runs toward the cell exit doorway and enters/exits it indefinitely. Anyone had anything similar?
  3. try setting cubemap to "textures\cubemaps\eyecubemap.dds" may give slightly different reflection, but at least we can see if the problem with map itself
  4. Oh, gotta look at the Race values. What I am talking about is that player also have collision and does not fall through, but player can not push npc off their place, while npc can push player (sometimes during dialogue) and objects away, so they have (or lack) some kind of property that allows them to do that. I tried setav mass and forceav mass console commands but they do nothing. It can be tested by trying to run into NPC - 0 effect, but if you use "tc" console command to take control over them then you can use their actor to run into orignal player actor - they will push him away. Maybe this have to do something with collision layers (aka player collision layer does not affect other actors but other actors affect player)?
  5. Cubemap problem (aka Environment), what shader does it uses in BSLightingShaderProperty? (the topmost setting). It should be something like "environment eye" or whatever (at work now so cant check). Also check shader flags for "uses cubemap/environment map". P.S.: Why old NifScope? P.P.S: Actually, try increasing specular.
  6. Thanks, but that thread does not seem to have much info on mass, more on stagger. All I need is to make actors not push/weigh objects, like player does.
  7. I can't find anywhere to edit actor's mass (not weight) in CK. Also, does it affect how actor affects the world (pushes other NPC/objects?) How can one make an actor not able to push NPC, like player's character?
  8. Thank you for your policy, i am glad its not like steam workshop.
  9. Open skeleton in nifscope and turn the node 90 degrees. Will probably have clipping with weight slider on high values or if heavy armor equipped.
  10. I have tried to make some artifacts disenchantable, but their enchants appear gray after disenchanting. Even after making list with keywords for shields and adding that to enchant. Anyone had expirience in that?
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