I either get CTDs or crashes whenever this script or similar scripts show up:
[ (000235B3)].PF_WindhelmNilsineBasketPatro_000235B3.Fragment_3() - "PF_WindhelmNilsineBasketPatro_000235B3.psc" Line 31
[07/21/2012 - 01:19:52PM] Error: Cannot call ChangeCarryState() on a None object, aborting function call
stack:
[ (000235B3)].PF_WindhelmNilsineBasketPatro_000235B3.Fragment_3() - "PF_WindhelmNilsineBasketPatro_000235B3.psc" Line 31
[07/21/2012 - 12:55:43PM] Error: Cannot call ChangeCarryState() on a None object, aborting function call
stack:
[ (000CE32E)].PF_WhiterunYsoldaCarryBasketP_000CE32E.Fragment_3() - "PF_WhiterunYsoldaCarryBasketP_000CE32E.psc" Line 31
[07/21/2012 - 12:55:43PM] Error: Cannot call ChangeCarryState() on a None object, aborting function call
stack:
[ (000CE32E)].PF_WhiterunYsoldaCarryBasketP_000CE32E.Fragment_3() - "PF_WhiterunYsoldaCarryBasketP_000CE32E.psc" Line 31
[07/21/2012 - 12:56:02PM] Error: Cannot call ChangeCarryState() on a None object, aborting function call
stack:
[ (000CE32E)].PF_WhiterunYsoldaCarryBasketP_000CE32E.Fragment_1() - "PF_WhiterunYsoldaCarryBasketP_000CE32E.psc" Line 21
[07/21/2012 - 12:56:02PM] Error: Cannot call ChangeCarryState() on a None object, aborting function call
stack:
[ (000235B3)].PF_WindhelmNilsineBasketPatro_000235B3.Fragment_1() - "PF_WindhelmNilsineBasketPatro_000235B3.psc" Line 21
[07/21/2012 - 12:56:02PM] Error: Cannot call ChangeCarryState() on a None object, aborting function call
stack:
[ (000235B3)].PF_WindhelmNilsineBasketPatro_000235B3.Fragment_1() - "PF_WindhelmNilsineBasketPatro_000235B3.psc" Line 21
[07/21/2012 - 12:56:02PM] Error: Cannot call ChangeCarryState() on a None object, aborting function call
stack:
[ (000CE32E)].PF_WhiterunYsoldaCarryBasketP_000CE32E.Fragment_1() - "PF_WhiterunYsoldaCarryBasketP_000CE32E.psc" Line 21
[07/21/2012 - 12:56:02PM] Error: (5301152B): cannot enable an object with an enable state parent.
So far, the only two cases I've had show up are with Nilsine/Ysolda? When they occur, I am usually no where near the NPCs. Sometimes, in a different town, sometimes in some other building. Does anyone have any ideas about how I should go about fixing this? (That doesn't involve removing the NPCs) Any help would be very much appreciated.