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Idiocrasy

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  1. Yes, Ysolda sometimes carries a flower basket; it adds to the character. Anyways, yes, the flower basket and ctds almost always coincide.
  2. I either get CTDs or crashes whenever this script or similar scripts show up: [ (000235B3)].PF_WindhelmNilsineBasketPatro_000235B3.Fragment_3() - "PF_WindhelmNilsineBasketPatro_000235B3.psc" Line 31 [07/21/2012 - 01:19:52PM] Error: Cannot call ChangeCarryState() on a None object, aborting function call stack: [ (000235B3)].PF_WindhelmNilsineBasketPatro_000235B3.Fragment_3() - "PF_WindhelmNilsineBasketPatro_000235B3.psc" Line 31 [07/21/2012 - 12:55:43PM] Error: Cannot call ChangeCarryState() on a None object, aborting function call stack: [ (000CE32E)].PF_WhiterunYsoldaCarryBasketP_000CE32E.Fragment_3() - "PF_WhiterunYsoldaCarryBasketP_000CE32E.psc" Line 31 [07/21/2012 - 12:55:43PM] Error: Cannot call ChangeCarryState() on a None object, aborting function call stack: [ (000CE32E)].PF_WhiterunYsoldaCarryBasketP_000CE32E.Fragment_3() - "PF_WhiterunYsoldaCarryBasketP_000CE32E.psc" Line 31 [07/21/2012 - 12:56:02PM] Error: Cannot call ChangeCarryState() on a None object, aborting function call stack: [ (000CE32E)].PF_WhiterunYsoldaCarryBasketP_000CE32E.Fragment_1() - "PF_WhiterunYsoldaCarryBasketP_000CE32E.psc" Line 21 [07/21/2012 - 12:56:02PM] Error: Cannot call ChangeCarryState() on a None object, aborting function call stack: [ (000235B3)].PF_WindhelmNilsineBasketPatro_000235B3.Fragment_1() - "PF_WindhelmNilsineBasketPatro_000235B3.psc" Line 21 [07/21/2012 - 12:56:02PM] Error: Cannot call ChangeCarryState() on a None object, aborting function call stack: [ (000235B3)].PF_WindhelmNilsineBasketPatro_000235B3.Fragment_1() - "PF_WindhelmNilsineBasketPatro_000235B3.psc" Line 21 [07/21/2012 - 12:56:02PM] Error: Cannot call ChangeCarryState() on a None object, aborting function call stack: [ (000CE32E)].PF_WhiterunYsoldaCarryBasketP_000CE32E.Fragment_1() - "PF_WhiterunYsoldaCarryBasketP_000CE32E.psc" Line 21 [07/21/2012 - 12:56:02PM] Error: (5301152B): cannot enable an object with an enable state parent. So far, the only two cases I've had show up are with Nilsine/Ysolda? When they occur, I am usually no where near the NPCs. Sometimes, in a different town, sometimes in some other building. Does anyone have any ideas about how I should go about fixing this? (That doesn't involve removing the NPCs) Any help would be very much appreciated.
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