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jiubiizeekk

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  1. i get the same, it only happens when you patch projectiles. but i dont know how to solve it.
  2. I have found a weird bug that has actually been happening for some time, it's when the npc has a dagger and a sword. So if you were a swordsman you would probably use the sword for damage purposes, but lately they prefer to use a dagger. I have also found that when an npc is wielding a greatsword they will switch to a dagger at close range. And only when They are wielding a mace/warhammer or waraxe/battleaxe they will use those not daggers. (1H) please help.
  3. form my Testing the bards are working correctly. also i have ran into an error with the quest for warlocks and arkay priests. so i might just add them manually.
  4. I have figured out on how to do this all through it will probably be using pre existing quests. ill just add an extra dialogue option so it only works with those actors. and this means that the Traveling bards are going to be a go. So i have done some more there is a encounter quest for priests of arkay. and another for warlocks. made some hoods using vanilla resources. and they are spread out over all the outfit lists for my npc's. Bards there will be two groups that each have a bard a warrior and a archer/wizzard. they will travel to various location's in skyrim. there will also be spread out with the adventurer encounter quests. and lists.
  5. Also, as i have added locations that the npc's goto, there will be invisible Furniture that they will interact with. this means if you AFT it will have your follower sandboxing after a few seconds allowing them to interact with these furnitures.
  6. well you'r probably running to many mods, if not you have corrupted your save.
  7. New adding Monks that will travel to various locations in skyrim that contain shrines. also lumberjacks now have some new weapons, and there is about 7-8 new lumberjacks. 4 of which are unique and the rest are just called lumberjacks that will be at various locations like Mills and Town and Spriggan locations.
  8. Thieves, darkbrotherhood and all other parts mentions above are done. also i have made two encounter quests that place My created Npc's All over skyrim. So you know how you run into a skooma dealer or a mercenary on the road to whiterun, well thats what those two quests do except with my own npc's. Just some finalising with those and it'll be done. Also i have made some Npc's really hard to kill, well not really hard but stronger. because im playing on expert (sky re) and i was killing the people really easy. I have added a group of dragonslayers: Maxim, Arcana, and Victor who will travel together to various dragon sites just like Other dragonslayers. These Npc's are raged at the dragons for destroying their house and killing family members and friends. So they set out to kill some dragons. Still to do/ thinking of doing: Traveling bards - still humming and harring as i had done this before but stuffed up allot of dialogue. Lumberjack, farmer, refugee and citizens having some random encounters - still thinking, just like above.
  9. This is a new diverse mod that i have in progress, and im just looking for some community input. Any other ideas and thoughts of my opinions please state in the comments. Also I AM NOT GOING TO BE MESSING WITH SPAWNS AND QUESTS. ALL NPC'S WILL BE PLACED BY HAND. all npc's will have a variation in levels. What this does, It adds Scavengers and barbarians all over skyrim, these npc's will be scattered, but still strategically placed enemies that will come from nowhere and give you a fright, or they may look just like a citizen and you may be deceived. BTW these npc's are not kidding they will try kill you, and some of the time without warning. current progress of this part: made all the npc's and i am now slowly placing them and their interactive counterparts. Dragonslayers: These are not the blades and yes they will fight dragons. will they look and act like bandits and common folk yes and no. These npc's will look like bandits as they will have a random generation of armors and weapons. Some of the dragonslayers may be all bark no bight, which means that they might act all tough and strong but as soon as they see a dragon they will s#*! themselves and you just might have to save them, and on the other hand some might be brave and they might end up saving your arse (only if you have a dragon mod installed as vanilla ones are weak) current progress of this part: Not started I think ill just use the Scavenger and barbarians npc's templates and change their ai data to something else so they don't attack you. Couriers: i'v always been fed up on the four couriers that deliver you letters, why are they only wearing farm clothes and a puny dagger. First of all i get sick of seeing the same four npc's over and over that deliver you letters, what ill do is add another 3-4 variations. second ill change some attire and add some fur gauntlets and boots, and a small chance to spawn with a light cuirass. current progress of this part: Not started. Thieves and darkbrother hood: Again, no variation it's always the same npc's in the same outfit's attacking you or attempting to steal your money. what im going to do, well im going to add more variation for one. Then im going to change some outfits to make it more diverse. current progress of this part: Not started.
  10. you can make right handed spells in the creation kit. along with weapons.
  11. Check out my mod. http://skyrim.nexusmods.com/mods/34166/? They do scale as you level. but at a petty rate of your level
  12. https://www.facebook.com/media/set/?set=a.160433480791556.1073741833.146300595538178&type=3 check the images at this link above. its on my facebook page. This mod is a wip tha has been going on for the past few month's, only been doing a bit here and there every so often. This mod edits all of Whiterun world. by adding more clutter (barrels chests containers shrines ect) Quite allot of new trees and plants, around 80% of the interiors have been edited and changed with more clutter. One guard will now be in the bannered mare full time, doesn't matter weather your stormcloaks or imperials the guard will be either. dragon stretch: Food onto tables. added lots more genral clutter and thing's for npc's to do. farengar now has a better study with more scrolls and book cases. ect. Belethor's general goods: Moved that annoying table that caused hired thugs to come and try kill you) added more clutter. added room bounds to it isnt as laggy. Bannered mare: Allot more clutter made some huge changed to where furniture sits and added more things for npc's to interact with. generally just lots more clutter to well every where.
  13. I think this would be perfct. Like remove all the downloading features, and just have the basic description page and the comments fourm. It would lessen the data load a lot. I'm on my tablet quite far from my router and it takes ages to load.
  14. Well so i had to re-install my game due to corruption through mods. so i done a fresh install installed the mods i wanted (all of which were installed Before The corrupt Skyrim game), and now when ever i play after a while i CTD When an actor sneaks Mainly during the CW quest line. In the papyrus log The last 4-7 lines has errors to do with the " XXXSneakQuestScript.psc " Here is what it says: [xxxSneakQuest (31000D63)].xxxsneakquestscript.OnUpdate() - "xxxSneakQuestScript.psc" Line 403 [03/27/2013 - 05:28:02PM] warning: Assigning None to a non-object variable named "::temp10"stack:[xxxSneakQuest (31000D63)].xxxsneakquestscript.OnUpdate() - "xxxSneakQuestScript.psc" Line 403 And this is somethimes on 20ish lines just repeating itselfIts a real pain because i don't want to sneak now fearing that ill CTD. MY computer isn't the best i run skyrim from 17-50Fps outside and 45-90Fps inside(im just going by SkSe fps counter) so its ok but it changes all the time. Facebook Page:JiubiIzeekk's skyrim mods
  15. iv just read it all. i see the problems and i never really complain i usually just comeback later whenever. evin through i usually just click a random server. speed doesn't really bother me. What i think should be done is when your on a download page there should be a button towards the to Which reads Report an error. and this button could get the exact server time. what server the person clicked and what Mod/anything they're downloading. then they can fill in their browser Or evin this button could catch their browser. don't cookies already do this. then fill anything else that needs to be done. i suppose that would help a bit. most MMO games like all of the Artix entertainment games have this button on the Game window or just under.
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