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About koyabr
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Time flies hah? Glad we have Nexus accompanying throughout 2012, Happy 2013 New Year guys!
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Project Westeros! Game of Thrones Total Conversion Team.
koyabr replied to DemosthenesAECo's topic in Skyrim's Skyrim LE
http://skyrim.nexusmods.com/mods/20925 I don't know if you guys are taking over this or making a new one. Both are fairly hard work so big cheer on you, just keep up! :) -
You can attach a script to the invisibility MagicEffect Spell property invisibilitySpell auto Event OnEffectFinish(Actor akTarget, Actor akCaster) invisibilitySpell.cast(akCaster, akTarget) EndEvent To prevent enemies from using this overpowering spell, make a brand new Effect and Spell.
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Need someone to Help with Papyrus Script
koyabr replied to BrownNOrange's topic in Skyrim's Skyrim LE
What is the difference among keys based on? FormID or lock-type of their corresponding doors? I mean, if door A and B have different IDs but same "Novice" locks, how many keys are needed for them, 1 or 2? -
Modmakers: please consider players may be using other mods
koyabr replied to EnaiSiaion's topic in Skyrim's Skyrim LE
+1 for scripts self-cleaning, it should be convention among all scripters. -
Agree. Gobywan's set appeals to me for its color, but the layout is a mess comparing with XunAmarox's. I weigh more on uniformity since it provides hints when viewing the world-map, so vote goes for XunAmarox.
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Looking for suggestions to increase difficulty.
koyabr replied to Moorwen's topic in Skyrim's Skyrim LE
I recommend ASIS, a highly configurable mod. http://skyrim.nexusmods.com/mods/18436