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rajti15

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    TES IV: Oblivion

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  1. I'm sorry, but this was a horrible idea. Were you infiltrated by bethesda.net or something?
  2. I believe this has the potential to be massively detrimental to the Skyrim Nexus. With modders having the option to earn money for their work, they are bound to be disinclined towards sharing their work free of charge here. This could cause a shift in traffic in Steam's favour on one hand, and a decline in the number of (paying) mod users on the other. This could very well be the end of Skyrim modding.
  3. @Steve40 - What happened was, my dragon priest mist was replaced with the storm atronach cloud once I typed the player.addspell 2f3b8. When I player.removespell-ed it, both it, as well as the dragon priest mist were gone, leaving only the two eyes from 9bcca, that wouldn't leave untill recently.
  4. I have noticed it, and tried it out, but it did not work for me. I have removed the file as you requested. Edit: I know. The Storm Atronach spell was the only one that succesfully removed the mist for me, that's why I listed it. The 9bcca spell and 9bccb effect did nothing for me. Edit: Well, this isn't embarassing... I have tried it again and it worked for some reason. I don't know what I did wrong the first time, but yeah, thanks...
  5. Hey. So, I have made a mod that fixes, or to be more precise, removes the simptoms of the Dragon Priest Eye bug - the bug where two little purple dots would appear under the Player's feet, and couldn't be removed by the "player.addspell 2F3B7", and "player.removespell 2F3B7" commands that worked with the purple mist that accompanied them. Now, when I say that it "removes the simptoms", I mean that although you won't be able to see the eyes anymore, they will still be there in a sense, just invisible. To do this, I have changed the model for dragon priest eyes to an invisible one, so unfortunately, this mod will also remove the eyes of normal dragon priests (which isn't really very noticeable unless you look very closely. So, if you can live with that, then this mod is for you. Please find the mod enclosed in the Zip File bellow. *EDIT*: I have removed the file upon request.
  6. I'm working on a castle with its own worldspace. Here's a little video I've made earlier to address the issues I'm having with the LOD, but I guess it can serve as a sneak peak for the mod as well. :D I think I'm going to make a real trailer for it once the LOD is fixed...
  7. Hello Everyone! So, I have been working on a new project lately. I am making a castle mod with its own worldspace, but have been running into some issues concerning the LOD. As mentioned in the title, the mountains, trees, terrain textures and other objects disappear in the distance, and only terrain LOD remains. If anyone knows what might be causing this, I would really appreciate sharing your knowledge with me. If you would, please take a look at the attached video, which shows the issues I am experiencing. Thank you for your time. Rajti15 ">" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295">
  8. Hello Everyone! So, I have decided that, since the player can become a member of House Telvanni in the new Dragonborn DLC, they should be able to grow their own home too. The Telvanni wizard lords don't much care for the rules of others. With or without a jarl's approval, If they CAN build a giant mushroom tower, they MAY build a giant mushroom tower. The question is, with most of Morrowind covered in ash, and Solstheim already housing one crazed Telvanni wizard, where do you plant? A big thanks to everyone who will do the poll here, and if there are any features that you would really like to see in this mod, please feel free to suggest. :biggrin:
  9. Wow! Talking about good timing. Just when I was about to release a new mod! Thanks, Nexus! :D
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