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Gmania123

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  1. With the introduction of the Alien Hunters DLC and patch, several things have been added, changed, and outright broken. The most affected of these being mods. Several mods I use have broken after playing the game with the new patch. Strange thing is though, they only stopped working the second time I loaded up the game. The problem appears to be this file: XComEngine.ini (C:\Users\USER\Documents\My Games\XCOM2\XComGame\Config\XComEngine.ini) This file is created on the main menu of the game, causing it to pause for several seconds to create it. It holds several of your settings in it, mainly the graphics. Deleting this file seemed to fix all of my Steam Workshop mods (others downloaded from Nexus seemed to be disabled, though more testing is required). The first startup of the game had the pause as a new XComEngine.ini file was created, workshop mods worked perfect. However after exiting and starting the game a second time, several mods reverted to their broken state. So obviously this file is part of the problem, possible the sole cause. We just need to figure out if we can work around whatever was added to the file(s) that cause this problem. Mods that are broken: Instant Avenger Menus (Steam) After Action - Days Wounded (Steam) Restart Mission (Steam) Chooseable AWC Perks (Steam) Stop Wasting My Time (Steam) (Possibly, no obvious indication)
  2. First thing to do is have steam validate the game cache (Right Click XCOM 2 > Properties > Local Files > Verify Integrity of Game Cache) You may do this a few times to be thorough. If that doesn't seem to help, try deleting and re-downloading a mod or two and see if that works. If that doesn't work try deleting XComEngine.ini (C:\Users\USER\Documents\My Games\XCOM2\XComGame\Config\XComEngine.ini) The game creates that file on the start menu so there will be a small pause, and you'll have to reapply some of your settings, mainly your graphics. If all else fails, delete everything and do a clean install (You may have a corrupt file that isn't being caught)
  3. How do i just type that in because it says i have to put in a type of script
  4. I must be some kinda retarded, because i can't figure this out for the life of me. Probably because this is my first attempt at scripting. All i want to do is have a message display when i click an activator. To elaborate, i found it disappointing that nobody ever tells you what the Five Tenets of the Dark Brotherhood actually are. I want to make the little unreadable plaque they have up into an activator that, when activated, just displays a text box of the tenets; like when you activate a doomstone and it displays a message box of its effects. I already have the actual activator object and a message object, i just need a simple script to make them work together.
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