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evernewjoy

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  1. Hi everyone! Let's post our modifications to the Creation Kit Wiki here! ~~~ Background on Me: I have been busy making my first level and have made waterfalls, and my own custom rotating bridge which can be set to different angles and actually have collision properly :) I also made a puzzle involving finding and activating 9 switches that update a master script to keep track of how many the player has found so far. ~~~ I've made an edit to the Creation Kit wiki explaining how to modify the variables of one script in another script. This is extremely complicated to do in the Creation Kit vs. in Fallout3, but it is WORTH figuring out explanation of how to access a script's variables from another script http://www.creationkit.com/Variables_and_Properties#From_a_non-owned_fragment_.2F_other_quest_script ♥ Rama PS: I also made an edit to the explanation of the wait() command on this page http://www.creationkit.com/Differences_from_Previous_Scripting#Timers
  2. I added an explanation of how to access a script's variables from another script http://www.creationkit.com/Variables_and_Properties#From_a_non-owned_fragment_.2F_other_quest_script ♥ Rama
  3. First off I love the service SkyrimNexus is providing so thank you! Can someone help with getting my Skyrim teleporter recall mod (used Creation Kit to make it) page to have the usual amount of comment capacity and discussion threads? http://skyrim.nexusmods.com/downloads/file.php?id=8254&tab=4&navtag=/downloads/file/discussions.php?id=8254 Thanks! ♥ Rama
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