Hello there! :) I just changed "fArrowBounceBlockPercentage" in the CS from 0.9500 to 0.1000 as I was extremely annoyed from the fact, that every time I held a massive iron or steel shield in an enemy's arrow's way - it simply went through, got stuck in my massive shield and still managed to hurt me... um... yea... :wallbash: Now, by having changed this value, when blocking there is a 90% chance that an arrow is bouncing off instead of only the vanilla 5%. The downside is, that this happens generally now when you try to block an arrow in any way - not only while blocking with a massive shield - but also if you block with a fur or leather shield - or even with a weapon. Which certainly is less realistic... :confused: I wish I were able to script... I would make it, that heavy, massive shields would provide a 100% bounce-off-chance, while light shields should have arrows getting stuck in them, but still provide a considerable amount of protection. Finally when blocking with a weapon, there should be almost no protection against arrows - unless having a high luck maybe - which could occasionally lead to holding the weapon in the arrow's way... um... by accident. :-) Maybe there is a talented scripter out there, who would also like the idea of getting more realism to this topic.....? :) Don't mind my imperfect English - I am not a native speaker. Damn prepositions... :P This is my first post on the forums. Hope I got the right spot. cheers! :rolleyes: