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pseudoBug

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  1. This.Definitely. Will be looking into that myself if someone else doesn't come out with it first.
  2. I feel like a complete chode! I've been refreshing this tab in my browser for days, but failed to notice that comments had spilled over to page 2. I'm checking out your work, right now! EDIT Okay, so at a glance this seems to be a great start, but I'm hoping for a bit more. Bows appear to be the correct size now and line up properly with both hands, but as long as the arrows aren't changed as well, it just looks like female archers should be slicing their hands into ribbons. I tried to take a look at the skeleton mesh and see what you meant about "the way the arrows are positioned" but I couldn't figure it out. Can you explain the problem to me a little more specifically? I would love to do anything I can, but I have only a tiny amount of experience with editing meshes. I'm being pretty demanding, but it's only because I'm hoping for the final fix to be as complete as possible. Whether you are willing to do more, or not, I do really appreciate what you've already done here! Hehe. . .I think I had that problem myself once. The forum doesn't make multiple pages as obvious as most, I think. So basically, this fix only corrects the bow animation. It looks correct when used along with the longer arrows fix. (the screenshot I took is using the "proper length arrows" mod, should have mentioned that.) The same fix that I used to correct the bow will not work for arrows, because the origin point for arrows (in the arrow nif) is located at the arrow head. So scaling up only pushes the arrow back. Now, one could scale up the right hand weapon attachment node, then shift all of the arrow meshes, but that would make all the male archers have arrows floating in front of their draw hand. It's really a tough problem to solve "properly" due to these issues. Hopefully there will be more options when the c-kit comes out. Let me know if that makes sense.
  3. *scratches head* No response? Should I put it up on the nexus first?
  4. So, unfortunately this problem is due to the way that bethesda decided to size female hands. Basically, they've scaled the hand node in the skeleton nif, and since everything that is attached to the hands inherits this scaling, the bow and arrows get scaled as well. I can fix the bow problem quite easily by scaling up the weapon node on the left hand. The arrow issue is a bit more complex, due to the way the arrows are positioned. The lengthened arrows work, but I don't much care for the way it looks in 1st person, and keep in mind it does make male arrows longer as well. This fix also scales up any melee weapon attached to the left hand as well, causing a little bit more clipping into the hand. Extract into \Data\meshes\actors\character\character assets female Try it out and if it works for you I'll post it up on the nexus.
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