I feel like a complete chode! I've been refreshing this tab in my browser for days, but failed to notice that comments had spilled over to page 2. I'm checking out your work, right now! EDIT Okay, so at a glance this seems to be a great start, but I'm hoping for a bit more. Bows appear to be the correct size now and line up properly with both hands, but as long as the arrows aren't changed as well, it just looks like female archers should be slicing their hands into ribbons. I tried to take a look at the skeleton mesh and see what you meant about "the way the arrows are positioned" but I couldn't figure it out. Can you explain the problem to me a little more specifically? I would love to do anything I can, but I have only a tiny amount of experience with editing meshes. I'm being pretty demanding, but it's only because I'm hoping for the final fix to be as complete as possible. Whether you are willing to do more, or not, I do really appreciate what you've already done here! Hehe. . .I think I had that problem myself once. The forum doesn't make multiple pages as obvious as most, I think. So basically, this fix only corrects the bow animation. It looks correct when used along with the longer arrows fix. (the screenshot I took is using the "proper length arrows" mod, should have mentioned that.) The same fix that I used to correct the bow will not work for arrows, because the origin point for arrows (in the arrow nif) is located at the arrow head. So scaling up only pushes the arrow back. Now, one could scale up the right hand weapon attachment node, then shift all of the arrow meshes, but that would make all the male archers have arrows floating in front of their draw hand. It's really a tough problem to solve "properly" due to these issues. Hopefully there will be more options when the c-kit comes out. Let me know if that makes sense.