Jump to content

sialivi

Premium Member
  • Posts

    50
  • Joined

  • Last visited

Nexus Mods Profile

About sialivi

Profile Fields

  • Country
    Sweden

sialivi's Achievements

Contributor

Contributor (5/14)

  • Dedicated Rare
  • First Post
  • Collaborator Rare
  • Conversation Starter
  • Week One Done

Recent Badges

0

Reputation

  1. What was unclear wasn't that the textfields were disabled (though that could be clearer as well, see 1), but why they were disabled. There is no indication of that, so any feedback would have been helpful. While the Nexus Mod ID of uninstalled mods is editable, the 'Guess' button is not available unless the mod is installed. This is not clear either; I didn't even know the button existed since it was hidden rather than disabled. That functionality really ought to be available to uninstalled mods as well. When migrating hundreds of archives from NMM you really don't want to install every single one just to be able to guess their IDs, just like you don't want to manually enter them all. Edit: Didn't mean to transition this into a feedback thread. Sorry about that. 1 The visuals and behavior could still improve though; Disabled input fields usually have a different border color from their enabled brethren, and usually you can not give a disabled input focus by clicking or tabbing to them like you currently can in Vortex.
  2. Why is this functionality limited to installed mods? I was struggling the other day to figure out how to edit some of those fields since there's no indication of that requirement.
  3. Ah, I thought the weapon setting under cinematics was for hiding weapons, like the helmet option, rather than drawing them. I did encounter the same issue elsewhere a few days ago, but thought I just imagined the NPC lacking eyes that time so I didn't make a mental note of it. But now I'm curious whether or not it was the same headmorph that time. Unfortunetaly I can't remember where it was, might have been Castle Redcliffe.
  4. Some minor things: 1) There's a countryside random encounter where a couple of mages are fighting darkspawn. After the battle, only the senior mage had survived yet spoke as if his apprentices were still alive. I forget the exact dialogue but it was along the lines of "I'm taking these apprentices to Redcliffe" and "They might be young but, as you could see, quite formidable". 2) When speaking to Master Ignacio at the marketplace, some of the wardens weapons can block Ignacios' face. Maybe the weapons could be disabled during this conversation? Screenshot. 3) When speaking to the White Falcons at The Pearl, the bodyguards in the background don't have any eyes. Their eyes are just fine outside of the conversation. FYI: I am using Dragon Age Redesigned and I have not tested if this bug happens without that mod. Screenshot.
  5. There's a book in Connors' room in Castle Redcliffe that gives you the "Aveline, Knight of Orlais" codex entry but no XP.
  6. Found the culprit, "Dain's Fixes". Thought I had removed everything from that that wasn't combat related but must have missed that one. Sorry for wasting your time on that. Though I'm a bit conflicted regarding whether or not that is a bug. It seems a bit unusual for an item to only be obtainable if you know not to loot the chest earlier in the game.
  7. Not to my knowledge. Your fixpack should be the only mod I use that make any changes to Ostagar or such quest items. Why would you need the key in Return to Ostagar if you have already unlocked the chest and looted all its content in the first place? Is it locked again and refilled in the DLC?
  8. I can confirm that the bridge is blocked with the ballista during the night at Ostagar. The key to the mage's chest in Ostagar isn't removed from your inventory after you've unlocked it... or doesn't DA:O remove such quest items once they have been used? (It's been a while since my last play through after all)
  9. Leliana was selected when I started the conversation. Alistair and Wynne were the other two companions present... and a summoned Wolf. You can see the lineup briefly at the start of the video. That's not Leliana you see during the conversation though, that's my warden. Update: When the bug occurred, I reloaded my quick save so I could do a video capture and the bug did happen again. I now started the game again and was unable to replicate it (though this wasn't from the quick save since I had overwritten that already, but from an auto-save from slightly earlier). Strange that reloading the game would have fixed the issue even though reloading the quicksave earlier didn't. Maybe this was just a two-time engine glitch, or maybe I did some step during that previous run that I didn't do this time. Do you have the complete changelog for the upcoming version online somewhere? Would be nice to be able to check if something has already been fixed before reporting something without having to search through the thread. Seems to be some codex entries that doesn't give out xp in the Circle Tower, which might have already been reported ('Promises of Pride' and several more, I'll have to go through my screenshots).
  10. There seems to be some kind of staging bug when talking to Keili in the Circle Tower:
×
×
  • Create New...