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GSJ1977

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  1. The creation kit can't open the new mod, but I tested it in game and you're right - the script isn't working, despite everything looking fine in TES5Edit.
  2. I just followed the tut and merged about a dozen mods into a single new esp. One of the mods had a script, and the virtual machine stuff seems to have been copied into the new esp just fine!
  3. Am I right in thinking that doing the "deep copy" into an existing esp is ok if you're certain there are no duplicate form IDs?
  4. Thanks MT, I've been wanting a way to do this. Have a Kudos.
  5. Thanks Rooker75, but those are the meshes. I need the textures!
  6. I've searched the Skyrim Texture BSAs for things like *fire*, *breath*, *flame*, *dragon*, *shout*, etc etc... but I just can't find the textures for fire breath and frost breath. Does anyone know what they're called and where they can be found?
  7. Yeah OK sometimes the Nexus is down. So what? It doesn't bother me, because the Nexus is awesome. And free. Awesome + Free = um, free awesomeness?
  8. I've made a "realistic" encumbrance mod for use with Mass and Materials. It's basically my own alternative to Capacity and Carry Weight. Right now it's just for my own personal use. What I've done: 1. Made a "racial trait" which gives -250 Carry Weight and the doomSteedEncumberPerk (equipped armour is weightless) to all playable races. 2. Took a backpack from the Leather Backpack mod, enchanted it with +200 Carry Weight, and placed it in Helgen Keep for the player to pick up. 3. Set fLevelUpCarryWeightMod=0 so that the player does not get extra Carry Weight by increasing Stamina when they level up. It works, but with drawbacks. Because of the Steed perk, armour doesn't slow down the player and doesn't make them noisy when sneaking. Also, the armour weight reduction perks in the Light/Heavy Armour skill trees are now useless. Any ideas for fixes, or a better way I can do this? Edit: nvm, I figured it out :)
  9. If you've tried them both, which do you prefer and why? I'm trying to decide which one to use before starting a "realistic" modded playthrough.
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