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xaote

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  1. So I think it might not actually be the memory limit - might have just been a coincidence as suggested above. What threw me was the fact that I didn't CTD but that it just froze (with the audio still going in the background). After that I ran resource manager on a second screen and noticed that I froze every time I hit 3 gb in memory allocation. However. Turns out, after a couple trys, that I also froze at 2.8 and 3.4 occasionally. All of the freezes/crashes occured while simply walking around outside Whiterun, and I haven't really been able to replicate it in any meaningful way. The crashes generally occur after like 5 minutes of playtime. I have been able to go longer, while being indoors (dungeons, buildings...). I think I'll just chalk it up to me breaking Skyrim with too many mods (as usual) and leave it at that. Cyberpunk is releasing soon as well, so I doubt I'll have much time over for other games after next week :D Thanks for all the feedback though :)
  2. So... am I missing something here? I've suddenly started crashing at the 3gb mark. Been googling like mad - but all I find is old information regarding 32-bit Oldrim. I mean, from what I understand, 64-bit SSE isn't supposed to be running into this issue anymore, right? Before I rage-uninstall I figure I'd just see if anyone else has the same issue - or if I'm just being utterly stupid and missing something really obvious. I'm running 1.5.97.0 with SKSE 2.00.19, SSE Engine Fixes 5.4.1 and Bug Fixes SSE v2 (also ENB series .448 and ENB Helper 1.5 fwiw, but that shouldn't have any bearing on memory anymore, right?). Surely a mod shouldn't be able to break the engine's memory allocation or w/e?
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