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hfiani

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  1. hi all. as i advance in my mod, more problem are popping but i am fixing them. the only thing i am unable to figure out is this: i have a quest that has around 45 references. as the quest (with no stages but one which is 0) does not start directly but when later. when activating it, all is working just fine. the problem is when you save then load, all references will be emptied either forced from CK or later filled using scripts. any idea how to fix this sick quest? (PS: there is another quest that has 20 references and starts exactly the same time as the damaged one and is working fine.) thanks
  2. hi all, i am at my end of the line, i want to know how could i make a random NPC change it level? obviously skyrim and SKSE did not implement this function in papyrus, it is only available in console commands. it is very important for my mod to change a NPC level (and i am not talking dynamically as it levels with player or smtg) i really want to change it at will. any ideas is appreciated thanks
  3. the marriage it means that the relationship rank is set to 4 means yes it will affect. you can always check if it is set to 4, and then do not set it to 3. else set it to 3
  4. first you need to pass your actors as parameters to the script. means Actor Property madanach Auto and where you have put the script you double click on the script to give "madanach" the correct actor. inside the "if" you can put: if (madanach.GetRelationshipRank(Game.GetPlayer()) >= 1)
  5. by the way, in the dialogue, you put the follower part: "follow me i need your help" and set a condition on it so it is only activated when the quest is done OR check the relationship with their leader. if it is set as ally means she is too good luck
  6. {actor}.SetRelationshiprank(Game.GetPlayer(), 3) Game.GetPlayer().SetRelationshiprank({actor}, 3) and you should add the dialogues that allows you to get her as a follower
  7. the OnDying() even must be put on the creature itself. not the spell. this is might be the reason why it is not working. make a new script having this OnDying() and put it on the summoned creature. i never tried OnDying() on an effect that applied on a creature
  8. it won't work unless the really the caster killed the creature. if i kill this creature of yours the killer will be PlayerRef. caster is what summoned the creature as far as i understand right? so if it is killed by anyone else it won't work PS:this was edited after i reviewed the script well
  9. as the title suggests. i am unable to let this tag work. i am writing in a message Mess1 having a title: <Alias=Ref1> and i put twp ReferenceAlias into a quest called: Quest1 and i name it: Ref1, Actor1. then in message i point it to the Quest1. then i open Actor1 give it a Snow Bear as reference and i give it Mess1 as a Display Name. i create a book having "A" as a name and i put a reference to it at any location ingame, let's say whiterunorigin cell, and i name it: "A1". then i point the Ref1 into that A1. ingame i check this Snow Bear he has: [...] as name. so it means that the message is not seeing the correct reference. what am i missing?
  10. i hoped we could add a lot more than just a category. but i personally would like to know the answer to that
  11. blender can work with skyrim but you need the import/export script + the nifskope from nif tools. and a lot of tutorial and practice
  12. did you pass the needed potion later to "thePotion" when you add the script to whatever you added the script to?
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