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annihilatt0r

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  1. I did a search for the word "Beacon" in the text files and found this: 02003DFD 78/78 82000405 74 Map Marker Beacon - Flags(6) Havok Moved(28) Item Data Extra(18) Promoted(43) Game Only Extra(10) I played around a bit more and saved another file, but the text didnt change. :\
  2. No I haven't, where can I find the dump containing what's being written?
  3. Hey guys, I posted at the start of the year asking for assistance, but never got a reply, I have only just picked my mod back up again and decided I would try and fix the bug again. Basically, there is an object in the world, where when picked up, activates a quest. This quest can be toggled and the object can be placed in a followers inventory. The quest marker will follow the object so you can always find your follower. However the save file increases dramatically over a few hours of game play. I can confirm this myself as well as most users who have commented on the steam workshop page. There are two scripts. Event OnContainerChanged(ObjectReference newContainer, ObjectReference oldContainer)if (newContainer == Game.GetPlayer()) mapmarkerquest.SetObjectivedisplayed(0)mapmarkerquest.SetStage(0)EndIfEndEvent Activates the quest when the object is picked up. The second script is the standard script that runs with the quest. So does anyone know what could be causing this mod to increase save file sizes? The mod's link is here: http://www.nexusmods...im/mods/13798/? The beacon version is the one I'm talking about in this thread.
  4. Hey guys, I posted at the start of the year asking for assistance, but never got a reply, I have only just picked my mod back up again and decided I would try and fix the bug again. Basically, there is an object in the world, where when picked up, activates a quest. This quest can be toggled and the object can be placed in a followers inventory. The quest marker will follow the object so you can always find your follower. However the save file increases dramatically over a few hours of game play. I can confirm this myself as well as most users who have commented on the steam workshop page. There are two scripts. Event OnContainerChanged(ObjectReference newContainer, ObjectReference oldContainer)if (newContainer == Game.GetPlayer()) mapmarkerquest.SetObjectivedisplayed(0)mapmarkerquest.SetStage(0)EndIfEndEvent Activates the quest when the object is picked up. The second script is the standard script that runs with the quest. So does anyone know what could be causing this mod to increase save file sizes? The mod's link is here: http://www.nexusmods.com/skyrim/mods/13798/? The beacon version is the one I'm talking about in this thread.
  5. I have recently created an 'Alternate version' for my Follower Map Marker mod. All it does it add a object into the game that is linked to a quest, that follows the object. However the moment its picked up and the quest is activated, the save file increases drastically over a period of time. I have had reports of it rising above 100Mb until they delete the mod and it returns to 4mb. I'm at a lost to how to fix it. Supposedly the file size increases more when the object is moved into followers inventory. The mod only has two scripts attached to it, that is the script for activating the quest when the object is picked up, and the default script for the quest. Any help or ideas would be of a great help as I don't know where to start in fixing the bug. Mod link: nexusmods.com/skyrim/mods/13798/?
  6. Hello, I have recently decided to pick up my mod 'Follower Map Markers' again (http://www.nexusmods.com/skyrim/mods/13798/?), the mod hasn't been touched for well over a year and a half, and I wish to try and make the mod easier to use than before (as well as add SkyUI MCM support). However, my creation kits skills have (somewhat) escaped me... I was just wondering if anyone could possibly take a look at the mod and give me tips on possibly executing the mod design in a simpler way than before... At the moment, a follower, or potential follower, has a dialogue option "Get Map Marker" this then creates a quest and places it in the miscellaneous section of the journal, where it can be toggled on and off. This works relatively okay, except the dialogue option remains, as well as the journal eventually getting packed with quests for map markers... The dialogue even disappears and re-appears at times, depending on the progress with the follower, and sometimes doesn't even work with some characters.. Is it possible there is a easier way to do this, maybe a map marker that doesn't require a quest and can be toggled on and off with MCM (which I think would be the best idea). I attempted to create a MCM, however, nothing came of it as I'm not the best when it comes to scripting. If anyone could give me any tips, or recommend a easier way at executing the "Map Markers" it would be greatly appreciated, as this mod is a great help to me, as well as a lot of people. It just needs some work :smile:
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