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SFBryan18

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About SFBryan18

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    Skyrim
  • Favourite Game
    Grand Theft Auto

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  1. This might be a pointless question, but do they have an AI package? An npc without AI will just stand there. Also, they need to belong to an enemy faction to consider you an enemy.
  2. I'm not sure how random they can be. AI packages need a schedule.
  3. Seems like a waste of time, but if you really didn't want to kill anyone, then you'd run through the Helgen Keep and after leaving, simply make your way to a town and live there permanently. You can't do any questline without killing someone. Followers and summoned creatures are still killing in your place. You have to face the facts that the quests are set up for a hero who has to kill. It's that simple. You might be able to sneak by most enemies, but there will always be one quest where someone is required to die.
  4. I have no complaints. $5 is really nothing these days. It costs me twice as much just to eat one meal. I probably would have payed the same price just for an update, so extra content is always welcome, no matter what it does. Skyrim is just that damn good.
  5. Removing an esm like hearthfire will ruin your data because a lot of information is still recorded in your save. Adding the esm again doesn't undo the damage because it will only make a new copy of the esm, it won't replace what you removed before.
  6. I learned within my first couple hours of playing back in November simply to see if you could. I really don't want any NPC to get killed because it leaves the world barren. I used to use the killable children mod, but then I found out that children will play adult animations if you remove their child status, and you'll see them become gigantic monsters when cooking or using the alchemy labs, and since I never killed them anyways, I stopped using that mod. Immortal is the right word. They are beyond essential because they can't even take damage. Seems pretty ridiculous that a game that tries to be more realistic would add children and then break the entire purpose to take some kind of moral stance. Like murdering an adult is acceptable but children aren't? Whoever made that decision was a real pansy. They must have been trying to spare people the heart break of watching a child get swallowed whole by a dragon. I remember watching Ralofs nephew get flamed to death by a dragon. I felt so bad for him, I just had to bring him back to life. That's probably when I realized that the mod was pointless to have.
  7. Because the answer is obvious. Why does it even need to be asked? Why does anyone get married? It's called LOVE. If you can pretend to fight dragons and cast magic, why can't you pretend to fall in love? Obvious answer is obvious.
  8. The Breezehome CTD is caused by the USKP. There is a beta update to fix this issue. I finished the DB, and bought the Dawnstar home simply buy setting the Jarls relationship rank to 2.
  9. A better question is why not? If you have no use for it, don't use it. Most people get married, so it's realistic that a character in a game would as well. What purpose does being Dragonborn or Archmage really serve? They are just titles to make you believe your character has a story. In that story, he might also be in love and want to get married. I think people get too confused about issues that are pretty simple. It's more that they are concerned that someone else in the world might be pretending to have a virtual wife, but most people probably aren't. And for the ones who are, who cares? Do you really need to ride such a high horse to survive? Play your own game and stop being such a critic of everyone else.
  10. Well, the player doesn't have to purchase more than one home, so a variety of choices doesn't hurt. Would have been cool if they had an owner before you purchased them so they wouldn't stay empty. As for your second reply (which I didn't quote), I was unaware of all those features, and I think it will feel more like a dlc now. Thanks.
  11. It basically adds three plots... One in Hjaalmarch, one in the Pale, and one in Falkreath. And it adds some new children, with new dialogue and the ability to adopt, plus one add-on for Breezehome. This sounds small, but the houses might be loaded with content, I haven't built them yet. You can't get much for $5 these days, so it is worth the price, but like I said, feels more like an update than a dlc.
  12. Oh yea Winterhold. I think I wrote that off as the Arch-Mages quarters. Anyways... 9 holds where you can become Thane seems like there should be a house for each title. Just feels right since there was a player home in each city in Oblivion. But it doesn't feel like a dlc. Seems like they just filled in the gaps. Probably planned it from the beginning to make money.
  13. LOL - stop trolling me :) Haha, wtf? It was a serious question. I looked at the screenshots and can not figure out what you are talking about. Either describe what you need help with, or you are the troll.
  14. It seems like the Hearthfire dlc just completes what the vanilla game should have had already... A player home in each hold. It almost feels more like a $5 update than a dlc.
  15. *shakes head in shame* If you can't see that I quoted both of you and asked to not go over that discussion again... I don't know why I bother to read these threads they all end up the same. People nitpicking and getting worked up over little things rather than just enjoying the game for what it is, a game. I guess its like the Titanic movie, I know its going to sink but I watch anyway hoping that this time it might not... I prefer to stay out of the stupid debate also, but then someone comes along and makes false claims that Ulfric is a Thalmor agent and starts the debate again. If you want to stay out of it, go ahead, but I side with Ulfric, and one paper that shows a few sentences of speculation is not proof of anything. By spreading lies around, you may's well be a Thalmor yourself, and your statement would then be a hypocrisy.
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