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Carl S

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    Denmark
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    Skyrim

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  1. Yes I had the same problem , - I made a reinstall of the BSAunpack program , - that solved my problem.
  2. Well I found it ..... http://forums.bethsoft.com/topic/1376244-details-on-upcoming-16-update-available-in-beta-on-steam/
  3. Well , - until now I assumed that Steam would update Skyrim automatically with the latest patch. But it seems that my latest patch is 1.5.26.0.5 (lower left corner of the (Esc) window). I have looked for links to the 1.6 patch on several Steam windows , - but I can't find any. I know I am such an idiot to ask this , - but would somebody please tell me how I get this patch. (as I have read,- it has been released 24th of May)
  4. If this thread is ment for animation ideas , - There is one or two I would like first of all : A: Walking and idle animations for mages with their staff , like we see in movies (eks Gandalf LOTR) B: A special-mode where followers walks beside the PC , and covers his back if attacked. It should be automaticly turned off in narrow conditions. and yes maybe I am an romantic old fool , - but a kiss animation based on disposition towards the PC would be a nice , warm an innocent thing to implement.
  5. Thank you for your help. Bannor9 @ I tried the updated version of the tutorial , - and it worked , thanks a lot . :thumbsup:
  6. Hello I have been trying to get "mining ore" to work in my mod for several days now with no luck so far. The only tutorial I have been able to find is this : http://www.creationkit.com/Additional_Prefabs , - but it is flagged incomplete , - I have followed the instructions , - it dosent work , - I have tried to set up the relationship between the ore and the mining furniture in a lot of different ways , - it still dosent work. The animation starts OK , continues for a few strokes and then stops without giving any ore. I have tried to set different values in the properties for the mining ore script , - dosent help. :wallbash: If anybody has been able to get it working , - please tell me how.
  7. Thank you ch0k3h0ld , - it works ,- what a relief. :thumbsup: Kudos to you.
  8. Hello I have edited a NPC face (Vivienne Onis) in the CK, and now the face texture colours seems to be bugged. I can't get rid of the brown/ash colour of her face in game , even if it looks OK in the CK. If anybody knows how to fix this , - please help .
  9. try this : http://forums.nexusmods.com/index.php?/topic/659806-transfer-pc-face-to-npc/
  10. A workaround could be: Take a chair furniture with sitting marker . Edit the Base Object and check "Is marker" In that way the chair will be "hidden" in the game. Hide the chair in a proper position in a rock for example. Now the sitting animation is executed when an actor activate the hidden chair.
  11. @ TheDarkPrince : Thanks for your suggestion , I will browse Oblivion Nexus soon , - wonder if it is difficult to get permissions from modders after so many years , many of them may not be around anymore.
  12. @ RedRavyn : Thanks for your explanation ,- I was'nt quite aware of copyright details , - don't want any lawyer on my back :ohdear:
  13. Thanks for the answers even if it is bad news , - can't see how it would harm anyone to use statics (for example a painting frame from Oblivion) in a Skyrim house mod though. :down:
  14. I am making a house mod for Skyrim , and I miss some of the static objects from the Oblivion days. Therefore I am wondering if it would be possible to transfer nif files + textures from the unpacked Oblivion bsa to use in Skyrim (via some work in nifskope maybe, - or another 3th party converter) Does anyone know ?
  15. When you click : Help - Contents in the Creation Kit menu , you get to Creationkit.com . It might be what they are referring to.
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