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JP0005

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About JP0005

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  • Country
    Netherlands
  • Currently Playing
    Metal
  • Favourite Game
    Skyrim

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  1. Can Someone Make It So That The Thundering Soul Cairn Type Weather Is Everywhere In The Game, Even In Sovngarde, Just Everywhere :). I Want To Do A Dark Vampire Land Playthrough, And That Kind Of Vibe Really Fits. Thanks.
  2. hi i tried to make a shout but i can not unlock it with a dragonsoul, have i missed something?
  3. oke thanks, yea i have ufo, hmm, hope it will get updated, never had it with Dawnguard, ah well, think i will start over without mods soon.
  4. I have made Rayya my Steward, and i had her on a mission with me, then i told her to leave, she said she would go back to my house, but she keeps running after me. Does anyone else have this ?
  5. uhuh, thanks for taking the time, i looked at it with the creation kit but there i see text on it like the other charters, maybe a scripting bug or something, we will soon know i think.
  6. oke, i can build a house at Windstad, that is weird, different bugs for everybody (like always)
  7. Does anyone else get this? I didn't even get the charter in the first place. I added it with console, but when i read it, it was blank. So weird, please let me know if u have this.
  8. Hi can anyone tell me how i can make an npc that is decapitated. Is it possibe to do this in the Creation Kit? I want to make a house with a room filled with decapitated bodies. thanks JP0005
  9. I Had Some Requests For Mods To Be Made Craftable. Now Here They Are: The Ghost Ring: http://skyrim.nexusmods.com/mods/17385 The Ghost Spell Book: http://skyrim.nexusmods.com/mods/17386 The Hammer Of The Gods: http://skyrim.nexusmods.com/mods/17392 The Space Hammer: http://skyrim.nexusmods.com/mods/17403 Sorry That It Took So Long, But I Have Other Projects Besides Skyrim Modding. Anyways Enjoy :smile: Cheers JP0005
  10. Hi, can you give me your permission to upload your amazing mods for Skyrim and any your future mods and updates, to the Russian modmaker's site - modgames.net?

    I sure will credit you as the author, will keep original screen-shots and description, translate description and mod correctly into Russian. + will make endorsements. And if you want, I will send you links on matherial.

  11. well for the ones that didnt, like the beginners (me) i thought doesnt hurt to share :P
  12. Yeah well this was also for beginners, just to prevent the mistakes i made in the beginning :P.
  13. Hi everyone, i discovered something about ''containers'' like cabins, end tables, chests ect. When u make a new room or worldspace and want to place containers in them, u will have to give them ''a unique new ID'' before u change anything like what is in it. Because if u dont, the existing containers in the game will be changed. Like for example i have 2 chests, one on the left, and one on the right.... I change the first one to (name of container) Left, and the other one to (name of container) right. And this is because otherwise the items of container left will also be in container right. It is also a very good idea to place the name of the room in the containers ID name, so u know what is what. And if u make another new worldspace or room in a new mod, then they wont collide. Like for example, i have a room called ''jackson farm basement'', then i want to have that name in the ID, or JFB for short. Then when i make another room in a different mod, like for example, ''breezehome basement'' and i use the same type of container like in the jackson farm basement., i can use that again, and then name the container breezehome basement container (or something like that). Too keep it short, always have original ID names (the normal names dont matter) it is about the ID names, or codes, whatever u like to call it (Item codes if u want). And i repeat, NEVER CHANGE ANYTHING, before u made a copy of the original container. I hope this was helpful. Keep up the good work. Cheers JP0005
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