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bludgeon

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  1. Holy crap i think that fixed it!!! :dance: Thanks mate!!!
  2. The house object crosses over several exterior cell bountries, could this be what is causing it?
  3. yep all sorted.. i now get well rested bonus.. however the well rested dialogue doesn't appear, but it does show up in active effects.. i'll settle for that! Thx all :thumbsup:
  4. sorry for the late reply, i gave up on that mod and forgot about the question (i get distracted easy, it usually only takes a shiny object :-p ).. but i'll use the tips for my current mod.. cheers and i'll let ya know how it works out!
  5. My mod Sentinel Falls has a minor bug which is driving me frickin crazy. It's situated at the waterfalls above Fort Amol.. for some stupid reason, if you visit Fort Amol and get into combat, then return to the mod house.. the main building object, the farmhousesmith, has disappeared! It's just this one object, no others.. and its still there coz you can walk over it, but it doesn't get rendered anymore. It doesn't happen in any other situation that i'm aware of, and only happens if you have already discovered Fort Amol in your savegame before installing the mod. If you havent yet discovered it, install the mod, then discover it.. there is no issue.. WTF??? And this happens in Vanilla Skyrim with no other mods installed so it's not a conflict... Can anyone please take a quick look, it's driving me nuts!! :wallbash: Here's the mod: http://skyrim.nexusmods.com/downloads/file.php?id=12552 cheers!
  6. I had an issue where a farmhouse was not appearing ingame even though it was there in the kit. Selecting "Is full LOD" on the 3D data tab of the objects reference screen fixed it, so i can confirm this works. Well it did in this case! Cheers flobalob, you saved me a lot of heartache :-)
  7. Ride - Yup i have already made the interior cell location, still doesn't work. Tamb0 - Nup, tried that, doesn't work. I have even tried with a different toon who already owns a house coz i thought that might cause a trigger... nope. gah.
  8. Yup tried that.. with a fresh navmesh finalize and a clean save.. still doesn't work.. am i missing a trigger of some sort?
  9. Well.. the title says it all really! Simple question, but i have scoured youtube, this forum and the creation kit wiki and for the life of me i can't find anything that tells me how to enable the bed in a player home mod to give the well rested bonus! anyone?
  10. Probably, but i think i'll go with the non-aggro player option, otherwise when you exit the enemy is still aggroed and too close for you to be able to fast travel, which would be annoying.
  11. according to a comment under that mannequin tute vid you posted Bethesda says the moving mannequins is an ingame glitch. Screw it, i'm removing them, replacing with statues and getting on with my life lol. I'll revisit the issue if and when they patch it.
  12. yup all navmeshed. Yeah it's just a copy of the "cagedtroll" npc. I've given him a player friendly faction so he no longer aggroes me, but this means he pretty much just stands in his cage panting.. even when he was aggroing me tho, while i was in the same cell he couldn't get out of the cage and attack me, only once i left the cell, then he would teleport thru the door. I think the best solution is maybe making an invisible npc within the cell but outside the cage that will aggro him but he can't attack... ..can you make invisible npcs? cheers for the reply btw :-)
  13. Basically i guess what i'm after is the aggresive animations and movement of the NPC but without the actual player aggro...
  14. So.. i've almost finished a player home mod, but i'm having an issue with the dungeon. I've got something locked up down there and even though it is inside a locked cage in the dungeon cell (as in game cell not prison cell lol) when i leave the cell out to the exterior cell the critter manages to teleport outside. How do you keep an NPC as aggresive but confine it to a cell after aggro? And is it possible to make it lose aggro when you exit the cell? Otherwise this is gonna be an issue with fast travel. Cheers.
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