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Gromit84

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  1. I have a lot of the problems listed here as well. I'm not sure why there's a record dialogue feature because that doesn't seem to work properly for me either. I've also found that my search and replace (CTRL+F) takes about 10 seconds to load up now making that feature pretty worthless.
  2. It's in this tutorial. http://www.creationkit.com/Bethesda_Tutorial_Dialogue It doesn't seem to work for me though. The character seems to lip sync the recording but he doesn't actually say anything in game. It won't even preview the recording in the editor either, throws up some error when you try to.
  3. It should swing through walls too. I wonder how the finishers will behave with that?
  4. Try adding "VendorItemFood" as a keyword to one of the armour pieces and see if she stocks it. Normally certain vendors won't stock certain items. I haven't found a way to change what items they stock but I'm pretty sure you can cheat the system by giving items another vendoritemkeyword. I had to do it with my fletching mod. That was for just one new misc item though so I'm not sure how this will behave with armour pieces.
  5. I noticed this the other day when I started redoing some of the boot meshes in game. To be fair, compared to some of the boots these aren't half bad at all, they actually follow a logical shape! I really have no idea what was going on with the iron boots or why females need to wear leather clown boots.
  6. PROMETHEUS_ts, did you attach any meshes at all? If you're attaching meshes in 3dsmax make sure you select Do Not Modify Mat IDs or Material on the pop up. If you don't the exporter will just crash mid way and crash 3dsmax.
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