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Kmikaz3

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About Kmikaz3

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    Canada
  • Currently Playing
    HTC Vive Games/Occulus Quest or Switch
  • Favourite Game
    Fallout 3 & NV, TES: Oblivion & Skyrim, WoW: TBC, Torchlight & 2

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  1. Are you using this mod by any chances: http://www.nexusmods.com/skyrim/mods/49036/? Apparently, it causes mountains flickering. Quote from the mod:
  2. http://www.nexusmods.com/fallout4/mods/7438/?
  3. omg... i'm so feeling you, sometimes i just simply want to remove the post tab because of their cluelessness but in the end, i end up ignoring them. But by ignoring them, they can get the wrong impression and disliking the author. If that feature ever exist... i would stop modding for sure.
  4. I have a problem When i create a new standalone weapon, i got it to work perfectly. But when i upload my file to nexus half of people say they didn't manage to spawn the said item and the other half got it to work. Here the proof i got it to work like a charm http://i.imgur.com/4mjlEbi.jpg http://i.imgur.com/fdrJ5KC.png Do i have to tell them to load it at the bottom? And yet im not sure it might work Any thoughts? Kmikaz3
  5. Probably a mesh bug try to delete the elven bow mesh.
  6. Hi I have a script that use an animation event to cast a spell. But that spell was added to the player spell menu for some unknown reasons. I want to fix that, by hiding it from the player spell menu. The fonction Hide in UI doesn't work, as it only hide the effect description. Back then, i was able to create some custom spells and add it to my character. Those spell wouldn't appear in game for some reason. I want to reproduce that again. But i don't remember how Edit: Nvm, I've found an alternative to fix my problem. But i still want to know if its possible.
  7. http://elderscrolls.wikia.com/wiki/Bloodskal_Blade#Trivia So just change the Model, 1stpersonmodel, the Animation Type to TwohandAxe and give it a go. Do not duplicate the blade as it will create a new ID for that duplication and the quest utilize the original blade ID. There's no way to know if it work or not if your not on that quest. Its a gambling, just make sure the model work in-game first and when you're in that quest, the blade should change into a Daedric Battleaxe. Also you have to make sure there's no other mods nor Reproccer patch that alter bloodskal blade. Safest option is to put at the bottom of your load order
  8. Last time i checked, Bloodskaal effect is based on a quest and script not just a simple enchantment. So my guess to get it to work is to actually changing the Bloodskaal blade model/1stpersonmodel itself wothout touching it quest/script.
  9. Kmikaz3

    Name

    OBIS - Organized Bandits In Skyrim by Indigoblade and the OBIS Team http://www.nexusmods.com/skyrim/mods/31264/?
  10. Well seems to be the case because i too live in Montreal and got trouble to DL any files since couple days.
  11. Moolight Tales: Werewolves Essentials: http://www.nexusmods.com/skyrim/mods/59463/? Wolfkin Alliance: Friendly wolves and werewolves in human form
  12. May i suggest somethin? Try this: www.nexusmods.com/skyrim/mods/30466/?. It add a gorgeous hoods with hair. I use it on my ceri
  13. Those mod enchantments probably use MagicDisallowEnchanting keyword, which block the ability to disenchant items. To really be able to disenchant, you will probably have to open CK, go to that specific item ( in "Edit" tab, click "Find Text", then type the name of the item. It will appears under "Objects, etc" tab after). On the item window, there should be a keyword box with that keyword in, delete it and save. It's a hassle if you plan to do that for every undisenchantable item. Yet it's just a guess i give you, not sure if it'll work out for you.
  14. My guess is, it may be caused by the Animations mod. This mod, sometimes, block activations. You can go to MCM and press emergency button and then turn manual unblocking "enable" then pass your crosshair over the blocked activation. A window will pop-up, if it say activation is BLOCKED then unblocked it. If not well it may caused by something else.
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