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kevinwastaken

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  1. I'd like to see more random spaceship encounters, landings, and less "abduction missions" proportionately kind of how you are suggesting. I think drawing out the strategy layer timewise would be more interesting. I want more time to shoot sectoids with bullets before moving on to mutons and lasers. Perhaps increasing everything by a time factor of 5, and including more UFO sightings would make that part of the game feel more substantial. I've restarted enough times to know that the progression is strictly scripted with certain events always happening at the same time. That is... disheartening. I know it would make the game easier since you'd have far more access to alien resources, but honestly I'm fine with that. I'm playing to kill aliens and have fun doing it for as long as possible. Unfortunately the strategy layer seems hollow and artificially challenging by just making you rush through the game in a linear fashion. That is not very XCOM. I love Firaxis' reimagining but it is astonishing that the 18 year old game has so much more depth in strategy. I'm not even sure any of this is possible without modding tools, unfortunately.
  2. If you don't complain about problems with the products you pay for, I don't think it's an off-base insult to state this obvious truth: you are an absolute braindead moron. You should pay me to be your friend. Then when I kick you in the balls every time I see you, don't complain because being your friend is a labor of love.
  3. I was actually shocked to find no chainmail in Skyrim with its generic viking theme. But then I remembered Skyrim is "streamlined" so it makes sense. The traces of chainmail on the existing armors hints just how horrific a true set of chainmail would look in 512x512 so maybe we are all better off leaving this to the modding community.
  4. You'd need a steward NPC to serve as your "drop box" for the incomes of the estate. Then you'd need to rebuild the three beehives you torched, and perhaps add more since there is all that vacant land. It'd be kind of fun to see the farm bustling with NPC peasants hauling your honey into Riften every so often.You'd also have to deal with Maven Black-Briar in one way or another since she believes it to be her property following the Thieve's Guild quest line. It's a nice home though, conveniently in the layout of a modestly sized dungeon. :P
  5. That is really only true if you view the chicken's feces as food... Otherwise chickens hold within them the secret to perpetual energy and have defeated entropy, in direct defiance of the laws that govern the very universe.
  6. Kodlak in the Companions upon your initiation into the group comments, "Go see Eorland about a suitable weapon to replace... whatever that is." "That" is an ebony warhammer, dickface. It's just not a necessary line. I know you can't change it because his lines are unique, but it would have been better to say "Welcome Companion. Go see Eorlund and he'll fix you up with some new equipment if you like."
  7. If you think enchanting is worthless you are doing it wrong. It is so not worthless, that it will in fact destroy any semblance of challenge in the game if used even modestly. I have to force myself to use it sparingly on my mage and not at all on my warrior.
  8. I've never seen concrete proof of what exactly the bleeding effect is, whether it stacks, or even if it does anything at all. Everything is speculation. UESP still claims that 2H axes do more DPS than the other weapons though. Swords and Axes have the same speed, which might be a bug or might be intended, hard to say. It is clear that bleeding damage from a 2H weapon is worthless no matter what it does since 2 whacks kills pretty much anything that bleeds.
  9. I find Skyrim to be far superior to Oblivion. I literally could not make myself play unmodded Oblivion. The level scaling and some other oversights really ruined the experience for me. Skyrim I have played excessively with only minor (texture) mods. The graphics of Skyrim are a whole different story. Oblivion was pretty impressive in 2006. Skyrim is VERY lackluster for 2011. Graphics are, thankfully, the least important aspect of a fun gaming experience though.
  10. They are annoying and they appear in the same places repeatedly. (Mages College, Riverwood, Falkreath) and it gets tiresome when you enter a cell and... suddenly dragons. I wouldn't mind them at all except after the main quest, dragon problems are supposed to be solved. Otherwise, it was in vain.
  11. Take a kettle to the ocean, fill it with sea water, put it on a campfire, and when all the water boils off, SALT! I like the salt mine idea though.
  12. ha! I noticed mudcrabs don't give up the chase so easily. They have better pathfinding AI than Lydia. :P
  13. I matched Stamina/Health until 200, then it all went to Stamina. At about 350 now. As you progress, you rarely lose health in fights and that extra stamina keeps the power attacks powerin'. (Also can slow time for as many arrow shots as I need, generally)
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