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Avanzchel

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  1. Elected (~._.)~ Can't wait for the release of this mod, just seeing the screenshot makes me eager to play it! ... btw check your messenger ~(._.~)
  2. Maybe it's "kick my quest" or something? :laugh: Because the word "kick" sometimes used on the CK to refer on the activation of something (mostly, quests). If there's any quest with that command, then the quest will surely have more than one scripts running on it. Like, if there's a "Quest01", that has these scripts: the kmyQuest itself is referring to the script on the dropdown menu of the fragment code. In this case, the dropdown will have "Quest01Script" on its dropdown menu. So the kmyQuest = Quest01Script
  3. Maybe you want to set the dialogue on the "dialogue views" tab, so you won't get the topic text before the NPC finishes their dialogue. So first things first, let's imagine if the dialog is like this: NPC: A NPC: B NPC: C <<this is where we get the topic text appear. On the scenes, you only need the A & B dialogue. Create the dialogue C on the "dialogue views" tab. So in the end of the scene (right after the NPC finished talking about dialogue B), the NPC goes to forcegreet the player, talking the dialogue C, and taraa~ your topic text appears. I hope this solves your problem~
  4. Do you take muffled movement on the sneak perk? You must take it. It is not optional for us assassins. Also, find a muffle enchantment for your boots. If you're using bow, you also can distract your enemies' attention with the arrow, should you can't kill your enemy with one-shot. That is why alchemy is quite-important; to create invisibility potion, should you found any trouble to get close with your enemy. Take into account the weight of your armor (heavy > light > clothing) and your walking speed. Consider to use clothing before you enter the combat to improve your stealthiness. I used to play as arcane assassin (placing runes on the escape route, invis -> strike -> invis, using clothes instead of armors and such), but here in SkyRe, the fingersmiths and alchemy is other perk I played rather than old illusion & sneak combos.
  5. It's sure interesting to make za warudo for player, indeed. But it'll be more interesting if that can be applied into NPCs.
  6. KAMUI, SENKETSU!
  7. W- what is "charmed" spell at first? Is it Calm, you mean? Unfortunately, I only know how to approach this with scripts. So let's take this: 1. Create the copy of Calm Spell, but set the cost to 0. Name this "CalmEff" 2. Create the copy of Frenzy Spell, but set the cost to 0. Name this "FrenzyEff" 3. Create the copy of Fear spell, but set the cost to 0. Name this "FearEff" Uh, just for reminder, actually you can name the spells above or anything as you like. Okay, let's return to discussion -> 4. Create a Magic Effect, for now let's called it "UdongesLunaticEyes" 5. Create an Enchantment, named "UdongeEnch". Give it effect as above. 6. Then add this script to the MagEff that's just we created on step 4: 7. Create the weapon, give it the UdongeEnch for the Enchantment. Add some keywords if you want to. 8. Happy testing! Correct me if I messed above ~(._.)~
  8. I'm not sure where to start, but... well, here we go. I'm working on a crossover mod, and I want to use some soundtrack that I stumbled upon internet. The artist is "Tutti Sound". Here's some of their epic soundtrack remix: My question is: If I bought their soundtrack (as well as asks permission to use this for my mod), can I still use their tracks? If not, why? P.S. I can't always stay in front of my comp, so forgive me if I'm late on reply lol. --EDITED-- Huh? The limit for youtube video is only 2?
  9. Have you tried changing the value of the cost on Magic Effect node instead of Spell?
  10. Great. My comps totally busted out. <_<
  11. My mind? Skyrim Namusan Project. Nuff' said
    1. Show previous comments  1 more
    2. Avanzchel

      Avanzchel

      Ayayayaya, someone come...

       

      "She owns Bunbunmaru and competes with Kakashi News Spirit for the articles," sort of it ;)

       

      It'll be more fun if she get into Skyrim though, trying to get some article about the Dragonborn.

    3. Flintlockecole

      Flintlockecole

      The Tengu... Don't get me wrong but I do have a slight dislike towards those who can dodge my bullets, aside from that it should be interesting to see a crossover.
    4. Avanzchel

      Avanzchel

      I know that feeling. In that case, you should consult the Red-White Miko...

       

      I'm still learning about how-to modelling, this will take a long time before I can made my progress.

  12. Yes, I did. Let me show you... Before I go to qasmoke, I made a savedata. And this shot is taken from it: http://puu.sh/QKk8 Technically, if you read the elder scroll, it must be like this: http://puu.sh/QKkK (this is from after qasmoke savedata, using the Elder Scroll(Dragon)) I don't know why and how, but I can't continue the story if this persists. Now I'm trying to rollback from my past savedata... 7 hours ago. Wish me luck... I tried and the elder scrolls seem to be treated like ordinary books. This is strange... Yay I got the solution from UESP. It is said I can add another extra scrolls to my inventory (player.additem 050118f9 1).
  13. Great. Got stricken into serious bug... I realized it when I was told to read the Elder Scroll(Blood) in Ancestor Glade. I can't go trough because the elder scroll is treated like any other book! (if you 'read' the elder scroll, the screen should be changed into 1st person view, then your character hands will open the scroll and so on). Mine was not like that. It's just like opening any other ordinary book in the inventory and nothing appears. I tried to go to qasmoke and retrieve some elder scroll there :tongue: . But that isn't working too :facepalm: . At least only the dragon scroll that I retrieved there that works. Also I found 2 Elder Scrolls(Dragon) in there. tl;dr, I can't read the Elder Scrolls properly. They were treated just like ordinary books.
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