Jump to content

TheAmazingDerpMan

Members
  • Posts

    7
  • Joined

  • Last visited

Nexus Mods Profile

About TheAmazingDerpMan

Profile Fields

  • Country
    United States
  • Currently Playing
    Ride to Hell: Retribution
  • Favourite Game
    TES V: Skyrim

TheAmazingDerpMan's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. I think this is something that many of us have been waiting for for a while, a proper female mesh for the Sheogorath suit, as well as weight slider support. It seems that wetsail had plans to create these for his Actualize Apparel mod, but since that file hasn't been updated in two years, we're not likely to get one from there. For the female meshes, it would probably be wise just to start with the vanilla body. Once that first mesh exists, conversions for CBBE, UNP, 7B etc. should be soon to follow. I'm posting this because these meshes are something I'd like to have for the Call of Madness mod, in which I put an enchanted, armored version of Sheogorath's suit, but I think a lot of people would benefit from having these models as a resource
  2. I've encountered an issue where all of a sudden, for no apparent reason, my lockpicking skill no longer increases properly. Breaking picks and paying for training levels up the skill, but actually unlocking things does not add anything. This happens regardless of my equipment, active potions, or lockpicking skill level. Making the skill legendary does not help. Loading an older save only provides a short-term solution (along with erasing hours of gameplay). Is there a fix/workaround for this?
  3. Okay, this is slightly awkward. I've managed to fix it, even though I still can't pinpoint how it happened. I've done a lot of cleaning in TES5Edit and removed several plugins which were returning errors, including the ash piles, bards fix, combat music, and savaghost's pack. Even after that, it still didn't work. So, I wrote a script to stop the quest, reset it, and force several aliases to the correct actors, and now all the dialogue and merchants are working just fine. A couple of the scenes didn't fire, but I can live without them. I get the feeling I may never know what caused it, but hopefully nothing like this will happen again now that I'm taking better care of my data folder Still, thanks for responding P.S. - Windhelm was the only city affected by this. It all centered around the DialogueWindhelm quest
  4. UPDATE: I've done some digging in TES5Edit and it does seem that this quest not being present/running would also affect the bartering dialogue options not being available, as well as stores being permanently closed, so there is no problem with DialogueGeneric. I have also used the program to clean my masterfiles, and the .esp's which needed it. I'm going to create a spell with a scripted effect which will test whether or not the quest is running, starting, or stopping, and display messages accordingly. I'll have results in just a bit. RESULTS: Some luck, I've found that a Stop quest command followed by a reset quest command restores the unique dialogue, but it still hasn't taken care of the vendors. I'll have to sort out a workaround for them.
  5. All right, I've just run BOSS, and this is what it churned out: Summary Tab: SKSE Tab: Recognized Plugins: Unrecognized Plugins: There are a few in here which aren't actually set to load, i suppose that calls for more extensive spring cleaning
  6. On my most recent game, I have encountered several major issues with Windhelm. First and foremost, none of its citizens have any of their unique dialogue, and none of its scenes play. The opening scene with the Nords bullying the Dark Elf does not start, and talking to people only causes them to say the basic "Need something?", "Hmmm?", or "What can I do for you?" lines, and none of the ones that set them apart (i.e. "The townsfolk call me Captain, because I used to be a sailor.") Because of this, I'm inclined to believe that the "DialogueWindhelm" quest, which holds all of their unique lines, had not started properly. However, attempting to start it with console commands does nothing, and I am trying solutions in the CK to get it to start and function, but to no avail so far. But wait, it gets weirder. None of Windhelm's merchants (blacksmith, general store, innkeeper, etc.) will give me the option to barter. This one isn't an issue of a quest not starting properly, as all merchant bartering is handled by the "DialogueGeneric" quest, which works perfectly fine in all the other cities. The cherry on top is that the White Phial apothecary is closed and locked 24/7, for no apparent reason. Why would this only occur in one city? Is it an error with factions? I have not begun the Civil War. I have the Unofficial Patches, but they are only a few of over 100 mods I'm running. I'm still going through my load order to try and determine a culprit, and will probably take the opportunity to do some spring cleaning in my data folder. If anyone can help me out, it would be much appreciated.
  7. some fixes for these already exist (for instance, SkyUI has a scroll bar in the inventory window, and I believe there are plugins which disable the Dark Brotherhood Forever quest). My favorite idea is the Throat of the World transportation system - it doesn't have to be a cable car, it could simply be a pillar/lever that teleports you there when you activate it. I also like the idea of a Barbas' Shade spell, it would be a good thing to have as a reward for completing that quest. I'll keep this list in mind, but I'm still trying to catch up on my current mods, so we'll see
×
×
  • Create New...