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waldo67

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  1. Do you mean the one featured here? https://youtu.be/meDMVQgJDEU?t=79 If so, it was deleted by the author so it's no longer on the nexus.
  2. I did my own version of implementing the suggested changes from that forum post: http://www.nexusmods.com/newvegas/mods/63396/? I used the SetOnMouseoverChangeEventHandler from the JIP LN NVSE plugin in the container menu (with conditions to identify if you're pickpocketing) to dynamically change the pickpocket related game settings based on the target NPC and item. You might also want to check this mod: http://www.nexusmods.com/newvegas/mods/37321 It changes the game from using the pickpocket calculations to using OpenTeammateContainer when you take the perk. it gives a 100% chance of success but also means you can steal equipped items and breaks the grenade planting functionality.
  3. Here you go: http://www.nexusmods.com/newvegas/mods/54959/? Based on the Winchester 1890.
  4. I think melee weapons are hard coded at an engine to always be silent and ignore the sound level setting
  5. The only weapons that aren't flagged silent in the vanilla game are the 9mm Pistols (standard, Maria and Dean Domino's companion weapon), the 45 pistols and That Gun/556 revolver and the mod required flag is only on the 9mm's and the 5.56mm's. I've done some quick testing on Silent vs. Non Silent weapons and I can't see a difference in the behaviour- do we know what the actual effect on the game is?
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