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raden5

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  1. I tried this and did not work: Action Property ActionDualPowerAttack Auto Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference) RegisterForAnimationEvent(self, ActionDualPowerAttack) endEvent Event OnAnimationEvent(ObjectReference akSource, string asEventName) if(akSource == self as ObjectReference) if (asEventName == ActionDualPowerAttack) Debug.MessageBox("PowerAttack!") endif endif endEvent there is no info about the Actions on the CK page :S
  2. i looking for this too, but i just find this "WeaponLeftSwing" "WeaponSwing", and "AttackWinStart"
  3. Hi, I was working on this mod for a while but I got stuck at one point and I would like to know your opinion this is the mod page: My link the problem is that in the third person, knives is fired in any direction, can't aim My idea was to create a node in the skeleton.nif which could attach a fake weapon that could fire the projectile, but does not work because no matter where you put the gun always shoots from the hand equiped, also trying to create a fake weapon then use PlaceAtMe and then with MoveToNode move to a node pointing forward, but I can not convert an Object Reference in a weapon, so do not know what else can be done, apparently there are nodes that point in the animation but do not know anything about animation, so I wonder if an expert that could give his opinion in this...
  4. sorry my bad english... i am trying to figure how to do this...attach an object on specific node from character(not into the inventory)...a weapon, in this case, falls without attaching on the player, what i want: copy an object, placed on the players node and keep it there while moving...like equiped weapon. show a message on activate what happends: the object is created but falls when i close the message ObjectReference ORWeap Event OnActivate(ObjectReference akActionRef) Weapon Weap = Game.GetPlayer().GetEquippedWeapon() ORWeap = Game.GetPlayer().PlaceAtMe(Weap, 1, true) ORWeap.MoveToNode(Game.GetPlayer(), "NPC Head [Head]") endEvent HELP!!!
  5. does anybody knows which script is? i'm trying to make a script that allows me to find the weapon with more damage in the favorites list (i find this Game.GetPlayer().GetEquippedItemType(1) which allows me to know what kind of weapon im equiped ) i'm reading the scriptin reference but is difficult to me translate some things, so it slow me...also where i should put it?(on the player actor, players inventory actor or other place) because i wanted to activate this when i unequip any weapon...sorry my bad english
  6. does anybody knows how to edit the skeleton.nif with CK? i tried to find the file, but there is to many...
  7. I tried changing the hkx files, but my character mutated into a deformed creature while sprint, it was funny....but it was not what I looking for
  8. I was thinking it would be cool if you found hidden enemies that are hunting in the shadows ... or maybe you're running out there and you get hit with an arrow, which would force you are a little more alert. It would also be good to see the stealth from the other side. the other thought is what if you can fake your death when you get knocked out, you're lying until you press any button and then you stand to attack again or change your strategy ... the thing that the enemies would stop looking for you while pretend your death, perhaps the strongest enemies not buy it.
  9. sounds interesting...maybe a system of jump/dodging while sprinting...with interactive animations like Prototype....but I guess it would be very difficult
  10. throw axes that would be realy great!!!, and I agree with the interaction with weather, especially when you hit the ice water, plus it would give a real advantage to the Nordic race, as they would have more resistance to these effects. sorry...google translation...
  11. Hi, I wonder if possible to make a mod to see all the equipment you have in your inventory(favorite), for example, I have a 2 axes, 2 daggers and a bow.... when I switch to my axes, the bow vanishes and I can not see my daggers... I like to see all my weapons equipped even if I'm not using...as happens with the arrows...could also be changing the position of weapons like the mod "1HD Weapons on Back TS Edition"...sorry my bad english...
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