-
Posts
219 -
Joined
-
Last visited
Nexus Mods Profile
About dyfed99
Profile Fields
-
Country
None
-
Currently Playing
Skyrim
-
Favourite Game
The Witcher
dyfed99's Achievements
-
The Arboretum Hotel CTD seems caused due a conflict between BC and OOO. But in the last version it seems resolved (I use OBC though..!). For the others CTD try downloading and installing the UOP3, just released. They say this could resolve many CTDs..
-
Try this..: http://www.tesnexus.com/downloads/file.php?id=6960
-
I had this problem once installing OOO through OBMM. The first time I had just the esm but no esp; the second time I got the esp but not the esm. Everytime the program reported that a problem occurred after the extraction process (can't remember what it said..). I've managed the correct installation of OOO deleting the .omod via OBMM (after saving it elsewhere), then deleting any occurrence of it and finally, after restarting OBMM, reloading it and reactivating it. I don't know really why, sorry! Try surfing the official forums and posting the question in the official thread.. You can try this mod to get in game the correct formid of any item and to identify the mod that owns them: http://www.tesnexus.com/downloads/file.php?id=16704
-
Francesco's overhaul do this, as well as Wrye Bash. You may use the console too!
-
Do omod's work with Wrye Bash?
dyfed99 replied to dastaten's topic in Oblivion's Mod troubleshooting
No.. -
Do omod's work with Wrye Bash?
dyfed99 replied to dastaten's topic in Oblivion's Mod troubleshooting
I believe it will overwrite some meshes and some textures which OOO has already installed! If you click with the right mouse button on the omod (MMM in this case) in the OBMM window you have a 'View conflict' option. If you have installed the omod version of OOO and if you have activated it through OBMM, checking that said 'View conflict' you will see that the majority of the conflicts you have are with OOO. I've already said that OOO and MMM have mainly the same stuff, so it's normal that you have those conflicts. However when OBMM ask you if you want to be warned about every conflicts select no and then configure your mod with the right options (selecting those options/plugins suggested in those links I've already provided and have a look also at the official threads over the official forums: http://www.bethsoft.com/bgsforums/index.php?showtopic=836343 http://www.bethsoft.com/bgsforums/index.php?showtopic=787537 http://www.bethsoft.com/bgsforums/index.php?showtopic=832880 for load orders, tips and whatever useful). -
Do omod's work with Wrye Bash?
dyfed99 replied to dastaten's topic in Oblivion's Mod troubleshooting
Yes.. or better, I prefer to set the load order with OBMM itself, unless you're an expert of BALO feature of Wrye Bash. It works fine, it's just a matter of patience to set the appropriate groups for every mod and then, voilĂ , they are in their correct place! Choose which you prefer.. -
Do omod's work with Wrye Bash?
dyfed99 replied to dastaten's topic in Oblivion's Mod troubleshooting
:blink: Do you really want open an omod file with Wrye Bash? Do you? :no: Nah.. you need OBMM for this! It's here: http://www.tesnexus.com/downloads/download.php?id=20369 Good tutorials here: http://timeslip.chorrol.com/omod_install.html and here: http://lhammonds.game-host.org/obmm/tutorials.asp -
http://www.tesnexus.com/downloads/file.php?id=9948 http://www.tesnexus.com/downloads/file.php?id=13221 http://www.tesnexus.com/downloads/file.php?id=15486 http://www.tesnexus.com/downloads/file.php?id=2476 http://www.tesnexus.com/downloads/file.php?id=10479 http://www.tesnexus.com/downloads/file.php?id=12418 http://www.tesnexus.com/downloads/file.php?id=4596 http://www.tesnexus.com/downloads/file.php?id=15049 http://www.tesnexus.com/downloads/file.php?id=15865 http://www.tesnexus.com/downloads/file.php?id=13934 http://www.tesnexus.com/downloads/file.php?id=7646 http://www.tesnexus.com/downloads/file.php?id=16381 http://www.tesnexus.com/downloads/file.php?id=9562
-
Are you looking for 'Ghogiel's Akatosh Mount Resource'? http://www.bethsoft.com/bgsforums/index.ph...=696541&hl= The link you need is: http://www.megaupload.com/?d=TZAPTXV4 And maybe for 'Star Ship Orion' or 'Sky Ship' by Bond? http://oblivionsrealestate.com/Hovering_Ho...ring_homes.html The direct downloads are: http://oblivionsrealestate.com/Hovering_Ho...r_Ship_Orion.7z and http://oblivionsrealestate.com/Hovering_Homes/SkyShip.7z But you may need to register before at Oblivion Real Estate, as it isn't so free anymore after an hack attack.
-
Isn't this? http://www.tesnexus.com/downloads/file.php?id=14043
-
Here is a good list: http://translate.google.com/translate?u=ht...en&ie=UTF-8 I don't know exactly which mod you need, so give a look there.
-
Frostcrag is now "Bruma Tester House" HELP!
dyfed99 replied to Alaisiagae's topic in Oblivion's Mod troubleshooting
I had it until this evening. Then I ran TES4View and I found various conflicts, especially with 'Real Lights' mod, which renamed its cells as 'BrumaTesterHouse' too. So I've put it near the end in the load order and after 'Real Light' and now no more dark rooms and 'BrumaTesterwhatnot'..