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Kerghan

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  1. On a related note I'm very curious to know how permissioning will be handled. Some modders may want to keep their mods PC exclusive, not necessarily out of some kind of greedy platform bias, but it could be due to not owning a console and therefore being unable to provide any support for that platform, or they may not want to release their mods for a specific platform due to technical issues they might cause. So I'm assuming that it will be the choice of the author, whether or not they want to make their mod(s) avaialble to consoles, but that doesn't necessarily prevent someone from stealing their work, repackaging it, and uploading it themselves. That's been a big no-no within the modding community since the beginning and we've been pretty good about policing ourselves, but I'm skeptical Bethesda will be willing to crack down on these cases. The right thing to do would be to remove the mod in question (if the author submits a valid complaint), and if it happens repeatedly, maybe ban the uploader from continuing to upload mods. But I doubt this will happen. Is Bethesda prepared to deal with the negative backlash if they remove a popular mod at the request of the original author? Also, it's already been said but I'll go ahead and reiterate, there will need to be a massive content moderation team behind this. Not just to catch adult content that people may try to sneak in, but also to catch any mods that may cause technical issues. I wouldn't at all be surprised if at first console mods are limited to those that do not affect the graphics in any way, but just alter gameplay and rely entirely on existing assets. In any case, there will be interesting times ahead.
  2. I remember reading that one of the reasons they did this was because it stresses performance less, which sounds like a legitimate reason to me because it really does cut down pretty heavily on the number of variables the game needs to keep track of. I consider myself a PC enthusiast and I've been enjoying Skyrim thoroughly despite its flaws. I don't agree with your argument that it lacks depth. In Morrowind and Oblivion you kind of just did whatever, and eventually you became a god. With Skyrim, you need to choose carefully what you want your character to be good at. I've put a lot more thought into my character's progression in Skyrim than I ever did in Oblivion. Besides that, I don't consider depth to come solely from filling out your character's spreadsheet and building the perfect set of armor and weapons/spells. That alone is pointless if the game world isn't interesting enough to support it. Skyrim delivers in this regard, which you yourself admitted.
  3. I thought Oblivion's battlecry's were preeeetty derpy.
  4. Really? They're easy as hell for my fighter character. I use a shield and a 1 hander. I can block their attacks, even those power attacks that shake the ground, and take almost no damage. I can stagger them with a shield bash over and over again and get hits in before they can retaliate. Mages on the other hand are an entirely different story.
  5. You do it at a smelter, which you can typically find near a forge. As far as I know, the Dwarven ingots are useless for making anything other than dwarven gear. That said, I used an upgraded set of full Dwarven armor for a long time. Not only does it look badass, but if you get its quality to legendary, it's actually better than regular quality Ebony armor. You can save your Ebony ingots for Daedric armor, which is the best heavy armor in the game, better than Dragon armor in terms of sheer armor value but also heavier.
  6. Not to mention you get to ear that sickening thud whenever you hit something.
  7. I jumped from a set of dwarf armor to full dragon/daedric. All I did to level my smithing was craft a few hundred iron daggers. It probably didn't cost me significantly more gold than buying my house did. Smithing is definitely a joke in this game, but since I generally hate crafting systems in any RPG, it doesn't bother me that I was able to get it out of the way so easily.
  8. Some guy appeared outside my house and handed me an invitation to a museum. Nothing odd about that, right? Thing is, he wasn't wearing anything except for leather boots and cloth cap. The script that spawned the NPC apparently glitched out and didn't give him the rest of his clothes. It's actually happened twice now.
  9. What's your preferred weapon type, and why? Personally, I've been avoiding picking a weapon spec in favor of being able to use any weapon I find without letting perks go to waste, but it's about time to choose. Functionality concerns me a lot more than style. I'm leaning towards swords for the crit chance and the extra reach that comes with most swords over axes and maces. Maces also seem like a solid choice. The armor penetration probably scales well as you level up and fight tougher enemies with higher armor. Unlike swords, you get a boost to your damage on every hit, rather than a chance to do extra damage. I also think they're the coolest of the three. They do the most damage per hit out of all weapon types, but the drawback is that they're slower and generally don't have as much reach, and depending on how armor value works, the armor penetration may not be so valuable against low armor targets. Axes seem like the odd one out. If you use 2 handers, bleeding is probably kind of nice against groups of enemies when combined with that perk that makes your sideways power attacks cleave. From my sword and board perspective though, it doesn't seem so desirable. There's a lot that's unknown about how it works. For example, if you hit an enemy twice, does the effect double up, or does it just refresh? I'm betting it refreshes, which of course would make it way less desirable. How long does the bleed last? Will your opponent's armor reduce the amount of damage the bleed does? Will it be applied to enemies that technically don't bleed? Any thoughts? Theorycrafting? "I swords cuz they r cool" is an acceptable answer too.
  10. Apparently if you've got a high end video card and the rest of your machine musters up, your CPU actually becomes the bottle-necking factor in Skyrim. At least according to Tom's Hardware. http://www.tomshardware.com/reviews/skyrim-performance-benchmark,3074-6.html http://www.tomshardware.com/reviews/skyrim-performance-benchmark,3074-9.html There isn't any other game I know of that relies so heavily on CPU, but then again... In my case, my i7 920 teamed up with a GTX 580 has been able to handle everything from Crysis 2 to Battlefield 3 at 60-50 fps, but in performance heavy outdoor locations, Skyrim brings the 920 and its measly 2.66 Ghz clock rate to its knees. Of course this might not have been the case if the game had better multi-core optimization. If you've got a mid-range cpu and video card, you don't need to worry about this.
  11. Finding the lighthouse, completing the quest there, and as the sun rose and the clouds were all silvery-pink off the icy coastline, doing the extra step that you'd only know to do if you actually read one of the journals. It was a beautiful moment both visually and emotionally.
  12. So what would happen if I dumped them in some random chest or sack and came back for them later? I remember in Oblivion you could only do this in certain chests, or your stuff would disappear after a while. However, in Fallout 3, I think it was safe to dump your stuff in any container. Which system does Skyrim use?
  13. I was having problems with the sound crackling and popping or the volume suddenly cutting out. Setting my sound quality to 24 bit, 44100 Hz fixed it. http://i.imgur.com/IOicc.jpg Maybe it's related to your problem, then again, maybe not.
  14. ...and I don't have anywhere safe to put them because I can't afford a house yet. I don't want to drop them because I'm pretty sure they'll be useful for crafting later on. WHAT DO I DO? Where is the 5 dollar horse inventory DLC when you need it.
  15. The Good: *There definitely is a lot to see and do in the game. *Combat is much better than in previous Elder Scrolls games. *Third person camera works well. *The music is great. *The game looks stunning in certain locations when the weather is just right. *Voice acting is a lot more varied than it was in Oblivion. *Characters look chiseled and grizzled, which in my opinion is an improvement over the puffy balloon faces of Oblivion. *The leveling system is simple and fluid this time around, while still offering a wide variety of different options for your character through perks. *Being able to see at a glance if an item is an upgrade or a downgrade is a huge plus. *The random melee executions are a nice touch. *The way in which the world and the story are presented feels a lot more mature and fully realized than in Oblivion. *Sprinting is a nice feature. *Some of the creatures I've encountered have actually been fairly challenging thus far (playing on Adept difficulty). *The autosave system is nice. *The things bandits scream at me during combat generally don't sound like a 10 year old wrote them. *Imperials got their roman themed armor back! The Bad: *The UI is consolized to the max. I'm playing with a 360 controller so it doesn't bother me so much, but man, if I were using a mouse/keyboard I think I'd be extremely frustrated. *Managing your bows, melee weapons, and spells can be pretty clunky. *Even on High settings (rather than Ultra) with anti-aliasing bumped down to 2x, the game simply doesn't run well on my computer in outdoor locations. I get frequent fps dips. My computer is pretty powerful (i7 920, gtx580, 6gb ddr3 ram), I was hoping it would handle the game maxed out at a steady 60 fps @ 1920/1080. *The first person FOV seems really zoomed in. I would guess its at 60 or 70. *The game doesn't minimize all that well. I have to alt-tab to it twice to get it to pop back up, and even then it might decide it doesn't want to maximize, or it may simply decide to crash. *Enemy AI isn't significantly improved over Oblivion's. The Ugly: *Textures tile badly and look very low res. It's not noticeable when the lighting is perfect. *The lighting is rarely perfect. *Some surfaces have pretty lackluster normal map detail. *LOD geometry acts pretty weird sometimes. *NPCs still seem a bit stiff. *Animations, while much improved over Oblivion's, can still be kind of jittery. *I've been experiencing nasty crackling noise in some of the ambient noises and voices. It's not so bad that it makes the game unplayable, but it is noticeable, and it's obviously not intentional. *The outdoor environments simply do not look very good sometimes. The terrain often gets this dull, washed out appearance, which I'm blaming it on the certain types of weather. Although, it could just the way my monitor displays the image. Final Thoughts: It's a fixer upper. A Bethesda game through and through.
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