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GyroxOpex

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  1. Hey there! As some of you may have probably already seen, I'm working on a follower mod called Odavira Dragoness Follower. The first version is already out, and all it contains is Odavira in her dragon form. I've promised followers of the mod these three things: Add a humanoid aspect to allow her to transform and follow you into interiorsMarriageA quest line to acquire her as a followerUnfortunately I don't know how to do any of these, and I believe that the humanoid aspect transformation would require some special scripting. On top of that, I want Odavira to be anything but just another follower. I plan to implement separate acquisition, loyalty and marriage quests (loyalty quest unlocks marriage quest), so I want an experienced voice actor to give her that special flair that she needs in order to be truly effective as a character. Thanks for reading this! If you're interested, post below. :3
  2. Hi there! After a few years off, I'm back and planning on creating a new mod that expands the Spriggans of Skyrim from just a simple enemy race into a fully-fledged culture with its own noteworthy locations, rituals, individuals, and even a quest line where you become the leader of an entire Hold-sized Spriggan Domain in return for your services to the Spriggan race, but before I start working on all that epicness, I have a simple request: I need someone to make a slight modification to the Spriggan model so that the hands are the same shape as a normal hand, and I need the model to be compatible with all of the game's animations. The reason for this is that, in order for the Spriggan race to be able to function as a civilization, they need to be able to do stuff other than just run around, and the default Spriggan animation set doesn't allow for that. As a result, I've had to create a separate, custom Spriggan race specifically for the mod which uses the same anim set as the playable races, so that the Spriggans who are members of the new custom Spriggan race have all the animations they need. Unfortunately, the way the default Spriggan mesh is shaped, the fingertips on the left hand poke out to the side hideously. The right hand also looks like it has four fingers for some reason. So, tl;dr: I require a Spriggan mesh that looks almost entirely like the vanilla one, but with reshaped hands that are compatible with the playable races' anim sets. EDIT: I also need this done to the Spriggan Matron model too. Thanks!
  3. Thanks man! Now all that's left to do is get the spriggans' Radiant AI worked out and figure out how to set up the dialogue. Speaking of which, do you know of a way to make a quest race-dependent? I'm probably going to set up some sort of introductory quest which should ease players into the life of a spriggan, but I don't want non-spriggan players to get it. :)
  4. Hi all, I'm currently in the process of making a mod which is (at the moment) titled "Playable Spriggan Races," but I may change it to "Life of a Spriggan." The mod would allow players not only to play as a Spriggan, but also to experience the life of one by showing exactly what goes on when you're a spriggan. Before release, I'm going to expand the mod so that there are, for instance, spriggan children and meetings of spriggans, but for the first playable build all I need is for spriggans to not be hostile towards members of a specific race (the SprigganPlayer race) while maintaining hostility towards other NPCs. How do I do this with the CK? A speedy reply would be appreciated, as I hope to have the mod out soon. Thanks! --GXO
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