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nightscrawl

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  1. Don't import by right-clicking the asset. With the texture open, use the import/export on the top-left of the window. Also https://discord.gg/wzJG7Mq
  2. I've noticed that when some modders (Gamwich is an example) provide different performance options for their textures, one option will be for half-size normals. That is, 2k diffuse with 1k normals. Is the diffuse more important for overall quality of the visual? I typically use 2k everything, but am looking to eek out a few more fps on my aging system and was wondering if I could scale down some of my 2k normals for a performance increase without too much loss in quality. Perhaps I might be able to use some 4k diffuse as well, or increase my grass density, or some other performance-heavy things that I skimp out on, since I will have freed up more VRAM by doing that.
  3. You don't have to use Vortex, you know. Nexus Mod Manager still works and is updated, it's just not the new shiny officially supported by Nexus Mods. https://www.nexusmods.com/site/mods/4/?tab=files
  4. You don't "install" Frosty in the same way that you install another program. It's just a folder that you extract somewhere. So delete the folder you extracted. In addition, delete the ModData folder that Frosty creates in the DAI game older. Then Frosty is gone.
  5. You can load the esp and edit their default clothing/gear, which is currently none. - In the Creation Kit, load up the mod and any required masters. - Use the search to look for the NPC and double-click to open the Actor window. - Go to the Inventory tab. Now, you can do one of two things here. 1 You can add items to their inventory, which they will automatically use (usually the case for weapons), or 2 you can set their default outfit to whatever gear and they will appear to be wearing it. Now, I don't know if this only confers the appearance of the gear, so they don't, for example, get whatever armor rating bonus, or that is setting their default gear with all bonuses. To add items to the inventory, right-click in the space, hit "new," and a new object will appear. Change the object with the dropdown menu. To set the default outfit, just use the dropdown menu.
  6. It does. Make sure you're using the current version and that you're importing the daimod itself, not a zip file. Again, just because someone else or you might be having issues, doesn't mean that the program doesn't work. Also, if you previously merged using the DAIMM, be sure to delete the patchmodmanagermerge folder that was created. You can get more help in the Frosty or DAI Modding Discord. https://discord.gg/t4bSe35 https://discord.gg/wzJG7Mq
  7. It's definitely a good idea to save before major events, not only in case there is some issue, but also so you can replay it if you wish. If you need to back a bit farther so you can start Cassandra's romance quest again, that will not overwrite your current saves. All hard saves, with the exception of the temporary Quick Save and the Automatic Saves, are independent from one another. My suggestion would be to load in the game at your current save, wherever that is in the game, and make a hard save. Then you are free to go back to an earlier time and replay that portion of the game. When you want to return to your current save and continue on, just load that last hard save your made. I do this all time time when testing mods, taking screenshots, or just because I too want to rewatch a favorite romance scene :tongue:.
  8. The DAIMM works fine. Just because some other user had issues with their particular setup doesn't mean you will as well. Aside from that, Frosty now supports loading daimods, so you can just use those.
  9. It's not a texture so much as rocks and other snowy surfaces are sort of painted white. If you want rocks and other things to use your own snow textures, use Better Dynamic Snow: https://www.nexusmods.com/skyrimspecialedition/mods/9121 That said, if your concern is that the edges look pixelated, there's nothing to do about that. The snow uses the normal map to gauge what part of the surface to coat with snow, which can be pixelated.
  10. Here you go. Check out his other vids as well; he has a whole playlist on modding Skyrim. Enjoy, and welcome to the black hole that is Skyrim modding!
  11. I'll keep this in mind. That said, I don't make super involved mods that are likely to throw a bunch of errors -- I primarily make small personal things that don't get released. In addition, most of the time when I open the CK it's just to look at something, or play around to see if I can figure out how to do something, not get involved in detailed mod-making.
  12. Yes, those work. The only texture mods that need to be ported are for landscape. Those technically work, as in they load and won't break the game, but they don't look proper because they need an alpha channel.
  13. I can't help with your mod request -- good luck with that! -- but I do have a small suggestion. Edit the start of your post to say something like, "I am looking for help to create a mod similar to Skooming Skyrim, but with more depth," then launch into your ideas and so forth. People don't want to read an involved post only to find out that they can't help or have no interest. Maybe provide a link to Skooming Skyrim, since not everyone will have heard of it or know it is an Oldrim mod, not an SSE mod (I had to use Google as a SSE Nexus search turned up nothing).
  14. It doesn't need to be ported; you can just use the textures. Those are just normals and they work fine in SSE. And before anyone jumps in with "but BC7!" -- re-saving them in BC7 will do nothing without the uncompressed source files. If they have already been compressed as DXT1 or 5, then that information is lost forever. If the ones on there are already uncompressed, you definitely can get a few more mbs of VRAM by saving them as BC7, but it's not necessary in order to be able to use them in SSE (which is the OP's concern).
  15. In your CreationKit.ini Put "bBlockMessageBoxes=1" (without quotes) under the "[MESSAGES]" section. That will get rid of the popups. Bless you! I am using the most recent version of the 64 CK and haven't experienced this. When the warning pops up, the CK is totally inaccessible until I take care of it. There is a separate warning box, yes, but that's not what I'm referring to. I'm referring to the warning popups that, er, pop up when you load up the CK. SkiaMK's solution worked, so I'm happy. It's nice to be able to start it loading and then do something else while waiting.
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