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bongalak

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  1. Doesn't CGO require Nemesis? I thought FNIS was incompatible with it.
  2. Basically what the title says. What are some attack animation mods out there that play nice with CGO? I had my eye set on Every Attack Different but turns out it's not compatible along with most attack animation mods.
  3. So what I want to do is replace the Recorder follower's face with that of another follower, so that I can keep Recorder's voice and character while having the face of another follower that I like. Can something like this be done? By the way the follower whose face I'd like to use is this one. https://www.nexusmods.com/skyrim/mods/69917
  4. In the imperious race mod, the orc race is given a racial ability called Earthquake where your character jumps and upon landing knocks back all nearby enemies. And I'd love it if someone could make a standalone mod for that. I think it would be a really cool way to roleplay a warrior/barbarian character.
  5. Not exactly a mod idea, but a request nonetheless; would anyone be able/willing to port this oldrim follower for SSE users? https://www.nexusmods.com/skyrim/mods/69917?tab=description The mod name is Liella Follower. She comes equipped with custom water-based destruction magic from another oldrim mod, but the port doesn't need to include that. The modder has already given his permission on his profile, so the way's open. So anyways, thx in advance dogooder!
  6. I searched and didn't find any other posts like this, so here it is: what if the Whirlwind Sprint shout caused knockdown or knockback on hit? Would something like this be possible? I personally would like for the first word to cause stagger, the second to cause knock down, and the third to cause whirlwind cloak-like knock back. The damage should probably be minimal for balance sake of course. But perhaps there could be an optional OP version that lets you basically one-hit any npc, so you'd be like one of those old film samurai warrior that simply dashes past enemies and they all fall over dead? That'd be a cool way to roleplay swordsman characters.
  7. Basically what the title says. Black and gold, just like ebony weaponries. Thanks in advance!
  8. Basically what the title says. The Become Ethereal Shout would let you walk through doors and npc, like a real ethereal body would. So it's kinda like no clip console code, except you'd still be subject to gravity so no running on air or anything like that. And as a added bonus maybe make the ethereal form give you muffle effect as well, so your footsteps won't make a sound. So what do you guys think?
  9. In the CK, I saw a stat called angular tolerance in the race menu. So I tried to increase that for my character race (breton), but that didn't seem to work? Not sure if I'm on the right track...
  10. Thanks mate! Definitely looking forward to it!
  11. Thank you so much mate!! Really really appreciate it! You should totally put this up on nexus, I'm sure there will be others who'd like this.
  12. Have you ever looked at an ebony dagger and thought it looked a little too wavy and impractical? Well I figure that if we'd just clip off the tip of the blade, the end part that curves upward, then it might actually look like a proper dagger. What do you guys think?
  13. Don't apologize dude, your english is fine ^^ But yea I'm in total agreement with this idea. Lot of people seems to ask for climb mod with new animations and physics and all that jazz without understanding what an immense undertaking that would be. No, it would be much easier and practical to just work with what's in the game, and we know it's possible to increase the degrees to which actors can move on vertical surfaces. Like the OP said, the horse is a perfect example.
  14. Turns out that dwarven centurions' power attacks don't cause stagger either. So add that to the list I guess. It seems that power attacks of every non-human npc (with the exception of giants) don't stagger. If it's a design choice by Bethesda then I think it's a rather weird one.
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