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renraw

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  1. lofgren You're a damn genius, it works perfectly, I then tied that to a Magic Effect, then tied that to a Spell, then added that spell to all the main races (and their vampire counter parts) and after a bit of error checking, it all works perfectly, all the main races now deal 50% less damage to undead with bow attacks, thanks very much for the help lofgren. And thanks for the quick response guys (or gals)
  2. Hi all, Does anyone know how to make a Spell Ability / Magic Effect that causes the user to take less damage from arrows (and bolts)? I aim to give this to all Undead/Draugr/Skeleton races as i always found it odd that an arrow to the chest could 1 shot (sneak attack) a Draugr, much like a bullet to the chest of a zombie killing it doesn't make sense either. Not to mention it would force a gameplay change when up against undead. :) Thing to note, I'm not looking to make location damage (although more elegant) Undead racial Archery resist is sufficient I'm not looking to adjust Sneak Attacks on Undead as this won't change standard attacks Lastly, i have limited knowledge of the Creation Kit, but i have worked out that i need to make use of a combination of Character Race file edits as well as creating Magic/ Spell/ Ability and Magic/ Magic Effect and possibly even Actors/ Perk flies with "Mod Incoming Damage" with the conditions for arrow keywords, but nothing i've tried has worked, i even tried Mod Incoming Damage - Multiply Value with no conditions and still having no luck. Any and all help would be appreciated
  3. Adding -debug in the "set launch options..." in Steam did/does nothing (i tried it on day 1 of release) but adding it to a shortcut of XCOM 2 binaries works. I'm just going to assume that makes sense because i really don't know any better :D Cheers none the less davidlallen, i wasn't too keen on loading the game up through the sdk every time :)
  4. Oh awesome, I've been looking for this since release, what extension do you have to add to the executable to load up the dev menus? Thanks in advance :)
  5. Wow those EU maps, that is just outstanding work guys and gals, one step closer to bringing those maps back to life :) and the Nuked City Terror map, congrats on the first NEW-new XCOM map :D
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