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dwiss

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About dwiss

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    With 3ds max, NIFSCope and the CK :)
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    Skyrim and all other TES games, Mass Effect series, DragonAge series

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  1. Please try to use the spoiler-tag for those pictures - it reduces unnecessary loading times for already viewed pictures etc. @xunilla As of your question - i believe its beautiful orcs found here -> http://skyrim.nexusmods.com/mods/3910/?
  2. The friendly fight is an option that has been already created by the Vilja Team - you can spar with Vilja if you want to. It might be a good idea to check with those people if they would be willing to release that part as a standalone funtionality.
  3. As for BOSS you should open your BOSS log and then use the report function in there. Deliver as much info as possible besides your URL - is it a follower mod, armor/cloth, is it cleaned, any masters needed etc. You might need to report more than once as the guys over there are pretty busy at times. I had to report about 4 or 5 times until my mod got recognized
  4. you could check out bob's armory - he has a couple of landsknechten pieces in there http://skyrim.nexusmods.com/mods/12060/?
  5. That only works if you allowed Avast to implement itself as option into your explorer - which isnt the case on my system i.e.
  6. @LoveMeSomeUlfric 131027-0 should actually be ok as it is the version after 131026-2 which was already a fixed one. You can leave the old versions in quarantine and just reinstall skse to get avast to check the files once again - just to be certain that it passes the controls. If you prefer to check out the files again you have to double-click and open the administration part of avast and right click on the files and/or directories that are in the container. One option is to restore them. But as i stated above - the best pracrtice would actually be to leave the quarantine system as it is and reinstall skse to make sure that avast checks the files again. Dont put folders like Skyrim into exclusion unless you are 100% certain that you really know what you are doing - thats what programmes like Avast are for. I am a technical person myself but wouldnt dare to just leave an open gap like that on my system. No system is perfect and so far this is the first time i have seen Avast complaining about something regarding Skyrim BUT still - skse is developed by a group of private people and not Bethesda - so caution is never really wrong :)
  7. open your info on avast! and check for the numer of the search module and the virus definiton - version 131026-2 should work. there is no need to update the entire avast programme - its just the definition files you need to update
  8. @talknight2 You could solve that very simply by using equipsets with SkyUI - thats how i do it. It requires you to press a single button like F1 - if thats still too much disregard my posting
  9. Well - i have a lot of examples where its mods actually being featured and among top-downloads. Its not only first timers - patches or fixes get sloppy names as well very often not to talk about optional files names.
  10. Dear fellow mod creators, i do have a plea especially due to the large ammount of non-technical users using our work: PLEASE do name your download files properly. What i mean with that is dont just call them UNP something, armor something etc - name them like your mod is called. More and more users are using mod managers and even those without a mod manager will stumble into the same trouble having tons of files with just some short name in their directories which cant be related to without opening each of those files. Making your download-files descriptive will save you and others a lot of work regarding support. I thank everyone in advance
  11. @Migrant It sounds like you would only make minor adjustments then - maybe a mod to place things yourself is what you are looking for. Check this one -> http://skyrim.nexusmods.com/mods/13586//? but be aware of that it hasnt been maintained for a while now. Maybe a better example of what you actually miss in those homes would make it easier to point you somewhere
  12. If it runs fine - disregard my remark. I thought i noticed a mod that changes animations
  13. If i am not mistaken your mods require to run FNIS. Did you run that as well before starting up?
  14. You would probably have to provide a bit more info about the tools you used i.e. Weight sliders basically just means you take your _0 body , create your armor on it to fit and then export etc. Then you take your _1 body , import your finished _0 armor into the 3d programme again and move the vertexes around to fit that bigger body - dont add or delete any new vertexes!. Export when done and thats it.
  15. Well - not to be rude now but you contradict yourself already in sentence 4 : quote 'i have NO texture replacing mods...' Quote from Sexy whiterun i.e.: 'Sexy Whiterun 3.0, a near-complete retexturing of the city of Whiterun'. Those mods often replace textures and if those textures have been loose files - meaning they where written directly into subdirectories in your data/texture structure - disabling the mod itself will not change a thing as the texture-files are still there.
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