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Nexus Mods Profile
About moutaindew101
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Country
United States
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Currently Playing
Skyrim
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Favourite Game
Oblivion
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Ever since I got this game last year, I've had so many issues with DarkUI'd DarN that nobody ever seems to have. I can get the mod itself working, using the version from the nexus, but to make it work correctly, I have to install the OMOD version, then install the manual version manually over it. Even then, the loading screen before the main menu isn't red as it should be, and the loading screens, even after trying the Atmospheric and Troll versions, still remain that bright white-yellow look from vanilla. Like I said, no one seems to ever have these issues. Is it just that the version from the Nexus is the "wrong" version? Should I be getting it from another website? Also, I guess I'll have to mention this is a fresh install of Oblivion. This is the first mod I'm trying to get installed before I put it anything else, so everything else is vanilla.
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Having Trouble Making a Walrus Follower
moutaindew101 replied to moutaindew101's topic in Skyrim's Skyrim LE
So if I copy the quest format from Benor (A guy in Morthal you brawl with to get as a follower), or a dog, I can set it up for the walrus and use it so the walrus acts as a follower? -
I liked Robbaz's walrus so much, I had to find the mod he used, only to come to the likely conclusion that he made it himself. So I looked up a few follower tutorials, and my walrus is set up to be a follower. The only problem is, I can't talk to him. After that I did exactly what I did with the walrus, except for a human this time, and sure enough he was able to follow me, and was compatible with the UFO mod. So do I need a script for the walrus so it acts like a follower or is there something I'm doing wrong?
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I remember back in Oblivion there used to be a TARDIS mod, part of it allowing you to act like a timelord and regenerate when your health reaches less than 10%. I won't go into many details on that mod, but when you do reach 10% health or lower, it teleported you to your TARDIS, which I as a creation kit n00b don't plan on making if I even make this. It did a little effect, played a sound file from one scene from the show then showed the race menu, where you can change your race and looks. It also adds you to a faction where your rank goes up when you regenerate (When you regenerate for the first time, it goes up to the 2nd Doctor rank, etc.) Yesterday I felt like being a Drow race (Another mod), but I didn't want to make a new save or risk resetting my skills. So I had the idea for this, but I don't know how hard it would be to make in the creation kit. Making the showracemenu command toggle when your health reaches <10% doesn't sound hard, or even making you teleport to a player-owned home (let's say, one of the 5 vanilla homes you own) then having it toggled doesn't seem hard either, but limiting it so it only works 12 times (Is that possible to do?), and even making it so you don't lose your skills when you choose a different race, I'm not sure if that's easy either. To summarize this all up, I had an idea for regeneration based off one mod in Oblivion so you could be TARDIS-less timelord in Skyrim.