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babooncru

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About babooncru

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    United Kingdom
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    Skyrim
  • Favourite Game
    Bioshock

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  1. I'm developing a store for my Opulent Outfits mods: http://skyrim.nexusmods.com/mods/33121/? http://skyrim.nexusmods.com/mods/35002//? I'm desperate for someone to aid me in rigging up my mannequins in the CK so that they are in a specific pose. Does anyone know of the right script for that? I know very little about scripting, and would love some help. I have searched far and wide for help, but have only found out bits and fragments of the solution. I know its got something to do with idles but thats literally it. Many thanks in advance Babooncru
  2. Hello All, I have searched EVERYWHERE for a solution to this, but found nothing. Please could someone help... My custom retexture is not showing up on my world object. I am trying to create a Store with customized display objects showing off my retextures, but they just wont show up. I have done the nessesary steps, creating the TS (texture set), AA (Armor Addon) and Object ID. Linked them all up correctly with similar filenames. When I drop it into the worldspace, it shows the original vanilla texture. I should mention at this point that I have only provided female retextures. The CK shows my item as the male version, how do I tell it to use the female one? If I change both genders textures, it shows up fine in the CK but not in-game. This is the case whether i'm replacing or adding items and linking the textures to them. They work fine when I use them (had to provide my own 1st person NIFs as the CK has a confirmed bug with custom retextures on 1st person items), even when I drop them. But placing them in the CK just doesn't work. Is there anything I'm doing wrong here? Is it due to Bethesda's 3 HD Packs overriding my textures? (I have added the 3 HD packs in via the skyrim.ini file, and have deselected them in the 'DATA FILES' area, and it still doesn't work). Please someone help, If anyone could shed some light on this thing, I would be eternally grateful. BaboonCru
  3. Hello all, I have been around everywhere, and studied what I can, but cannot seem to find a solution to my problem. Please could someone help me with this: I am making an alternative texture for the barkeeper's outfit, and have succesfully created the texture map & normal map. The texture map has an alpha channel (from PS). This particular texture map alphas out the neck strap. It all works fine when applying a NiAlpha property, but in-game, the outfit although correctly blocks out the neck strap, the mesh is dull & dark, when it should be light, from the environment. I don't know what the solution is, please someone help. Babooncru My mod - http://skyrim.nexusmods.com/mods/33121
  4. I don't know how people know but apparently it is your birthday. So HAPPY BIRTHDAY. I hope you have a great day filled with joy and spend with loved ones.
  5. Hi Babboon, i added you to my friend's list. Hope you don't mind.
    1. babooncru

      babooncru

      course not :)
  6. Hello all, I have created an island, via a new worldspace. I want to link them up by placing row boats - one, in a tamriel wilderness cell, the other at my new worldspace dock. So the player would approach the boat, and activate it. A message would pop up saying - Travel to xxxx? - with a Yes/No response. Just like in the Dawnguard DLC where you take Serana back to her yard. I'm not able to load the dawnguard element into my creation kit. Don't ask me why... I've tried everything I could find, and still no joy. Does anyone have a working script I could grab, and adapt it to what I need it to do? Or does anyone have any advice? I am new to the creation kit, But I do know the basics. I have had extensive experience with worldspace modelling (by hand, not by heightmapping). I am majorly thirsty for more CK knowledge goodness. Thanks in advance. Baboon
  7. Hey you sexy nexus peeps, Does anyone know of a mod that'll stop me being attacked by effing wolves? Or just lesser random attacks generally? I've searched, but cannot find anything... any help is appreciated :)
  8. Yeah, awesome idea. Straight away, I'm seeing the bard from "Monty Python's - Holy Grail" singing "brave sir robin, brave sir robin, bravely ran away, away !!!"
  9. I have this issue also. Firstly, can anyone confirm that the vanilla 1.6 version of Skyrim has this issue? If it is a mod, which one is it? I have over 70+ mods attached to my Skyrim, with loot stashed all over the place. Going back to vanilla, and reloading mods one by one, will take too long. :( I dont have the time spare to do it myself. Mabye someone could look at the "Dream Hollows" mod, as that one does tinker with the mannequin setup quite a bit.
  10. Hey all, Does anyone know if better NPC reactions are available? Like if I just nailed a dragon within a small town, It would be nice for the NPCs to cheer and shout etc, mabye come running to me and applauding - or something. Moreso than Vanilla when they just walk away (granted some stay stunned on the spot, and only comment when you come near them).
  11. Hey all, When two NPCs are having a conversation for instance, and you're up close listening to them, they will both look at you, which I find to be very annoying indeed. Does anyone know of anyone who has modded this, or is working on one?
  12. Thks for reply :) I found one at last!! its called "Lighting Placement Fix" by NovacDalton :)
  13. I would love to be able to sit on the ground/floor wherever I am. I have made various searches both on here and on the net, to no avail. If anyone feels like doing a mod for this, plz do so :)
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