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angelmeats

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  1. You'll need to extract them from the /Data/Skyrim-textures.bsa. To do that, there are a couple of programs out there. I've found the most reliable to be the built-in tool included in the FOMM (Fallout mod manager). That lets you browse and sort by folder name and extract one or multiple files at a time. That's for vanilla files. The other option is to make a retex of an existing skin texture mod.
  2. 1) In the category Form Lists, find the High Elf Head Parts. Add your race to that. Alternately, create copies of the high elf eye Head Parts and rename them to your race. Then create a Form List for your race and in the new head parts, select your form list as the one that they can be used on. The first method is easier. The second method is probably better for compatibility. 2) Open up a skin texture in Photoshop or GIMP. Alter away. Save them to a new folder, a la /textures/actors/character/yourrace/. Skins are generally made up of 4 files. The regular graphic, the normal map (_msn), the specular map (_s), and a sort of under layer (_sk). For the most part, you should be able to use the msn, s, and sk from an existing mod or from the vanilla files, depending on what you're doing. To save a dds, you'll need the proper plugin. GIMP: http://code.google.com/p/gimp-dds/ Photoshop: http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Save with DXT5 compression. If there's funky artifacts, save with no compression. Remember to check "save mipmaps". That's a general overview but once you get in there and start playing, it'll make more sense.
  3. Yep. You need the RaceCompatibility esm and a race controller script. Use this: http://skyrim.nexusmods.com/mods/10165
  4. I'm trying to turn an animal companion into a mount via dialogue option. It seems that adding the script to the dialogue effectively overrides all other dialogue and turns them into a mount as soon as they've joined you. I can still get the other dialogue options - wait, follow, trade, favor - but only while sitting on the companion. It's cute and all but not what i'm going for. I'm wondering if there might be a workaround where i could swap out the race temporarily when the "give me a ride" option is chosen and then have them revert back when the rider dismounts. Or maybe swap the faction. Part of my script adds them to the PlayerHorseFaction so that might work too. Any insight is appreciated.
  5. Looks like you messed with the skeleton. Find out what the path for the falmer skeleton is and navigate to that in Race > Your Goblin > Body Data tab > first field that generally points to the skeleton. My guess is it's something like /meshes/actors/falmer/skeleton.nif.
  6. Simple Borderless Window does wonders: http://skyrim.nexusmods.com/mods/4 Texture optimizer. This gave me a huge performance increase with really no discernible loss of quality: http://skyrim.nexusmods.com/mods/12801
  7. The message is correct, it should be 1 channel. If you use the skyrim audio converter tool, you can select a radio button for "1". This thing: http://skyrim.nexusmods.com/mods/8303
  8. There is this : http://skyrim.nexusmods.com/mods/16097 although it looks like it takes a little work...
  9. Lucky you - i was just trying to find some info on triggering actors in quests and came across the answer to the very question you're asking. http://forums.bethsoft.com/topic/1347417-dialogue-troubles/page__p__20346206#entry20346206
  10. Open your esp with TESVSnip and delete the duplicate.
  11. You can "register" as a khajiit. Use the generic race controller and create a custom race controller for your race. In the script, add your race to "new khajiit". Other races/chars/npcs in-game will now see you as a khajiit. Everything you need is here: http://skyrim.nexusmods.com/downloads/file.php?id=10165 I'm currently working on a very similar mod to yours. I did this for my race and it seems to be working fine. Your screens look great, btw. I was a big fan of Tabaxi in Oblivion. This looks like a fantastic re-creation and improvement.
  12. Forgive me if any of this has been covered in the preceding pages... This is doable but there is a mod that not only fulfills the skip-the-opening-scene request but adds some neat stuff as well. http://skyrim.nexusmods.com/downloads/file.php?id=9557 I *think* this is a "known issue" and a fix for it is going to happen at some point. Or maybe i dreamt that. This one activates for me. On multiple characters, even. http://skyrim.nexusmods.com/downloads/file.php?id=10035 I spotted several items on your list that could be done pretty easily. I will see what i can do.
  13. There's your issue. Use navetsea's textures for V3 and it should sort itself out. Sometimes, there will still be a tiny line if the outfit on the npc is a CBBEv2-based one.
  14. That *does* look like a skeleton mesh issue. It could also be the body mesh. Considering it's shooting straight out of the hips, though, my money is on skeleton.
  15. Use this: http://skyrim.nexusmods.com/downloads/file.php?id=4804 Simple, clean, easy-to-use. Unpack, as mentioned above, Skyrim - textures.bsa. Navigate to the thing you want to edit. Open the .dds in Photoshop. You will probably need this: http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop (you'll definitely need it to save your file as a .dds).
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