Jump to content

AwkwardPsyche

Members
  • Posts

    10
  • Joined

  • Last visited

Nexus Mods Profile

About AwkwardPsyche

Profile Fields

  • Country
    United States

AwkwardPsyche's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. It was hard enough keeping track of one Skyrim Nexus...
  2. Just a thought; should the "America Lives On in You" poster include Canada in the country's shape, given it was incorporated?
  3. Thank you so much. This worked for me, too. I had stuck with me after completing , where comes along as a temporary companion. I didn't turn it in by talking to , thinking I'd do some side quests first. I went back to to trade him out for , but when I tried I ended up with 2 companions. I tried every console command possible, but he wouldn't leave me alone. (I had just romanced him, and he kept saying creepy things like ) Finally, I stumbled across this post, went back to turn in my main quest line quest, and bam. He was finally gone. Needless to say, we're breaking up. (If that's even possible. Otherwise, I'll just avoid him.)
  4. I'm tracking system resources through Process Explorer. RAM and VRAM aren't reaching maximum during crashes. Posting current load order from LOOT here: I've added and removed a couple mods since the original post. I enabled Papyrus logs, and noticed they ended with this more than once after a crash: [12/06/2015 - 09:55:05PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [Active effect 3 on (00044BBB)].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ? [Active effect 3 on (00044BBB)].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ? Possibly a clue to the culprit? So, I uninstalled (as best I could, to my knowledge) DSR and ran through a battle with godmode on without crashing, but the related civil war quest bugged out ("Meet the attacking force at X location" didn't trigger when I got there), so I'm going to start a new game and see if I still have issues.
  5. This isn't usually a problem, but I'm playing through the civil war questline with CWO and it's impossible. Usually within 10 to 30 seconds of walking into a big battle, there's a CTD, and I've been trying to get Sheson's memory fixes to work, until I checked my MemoryBlocksLog.log: logging of blocks enabled logging max values only Timer disabled Block1 Block2 512MB 256MB ... ...Block1 usually ends between 296 and 319. Block2 usually ends between 202 and 210. I'm assuming this means the crashing isn't related to the memory fix since they don't reach the max values? My latest skse.log file: I feel like I've tried everything. Any advice would be welcome. Let me know if I should post any more logs or anything else.
  6. I'd like to see a Bodyslide version of the Vampire Armour and Vampire Royal Armour. I know there's already a CBBE version of the vampire armours out, but I believe that uses the curvy default with no Bodyslide support, which is rather limited. I also know Caliente is working on Bodyslide versions of all vanilla outfits, but it doesn't look like the Dawnguard armours will be converted anytime soon. My knowledge of working with meshes is next to nil, so I was wondering if someone would save time for those of us dying to see a version of these armours with the high range of customisability that Bodyslide allows.
  7. http://i.imgur.com/qlRtI.png My Chrome shortcuts are getting snarky.
  8. Say the only modification I wanted to add to the player as a vampire is to make them actually take damage over time while outside, under the same exact parameters that make the message show up about the player's "blood boiling". I'm trying to find a way to do that but to make the least amount of modification to existing spells and effects in the process, so far with no success. Is there a way to go about doing this by only modifying the existing sun damage spells or only the magic effects and spells, or would I have to make a separate script to incorporate into a magic effect?
×
×
  • Create New...