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dfac364

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  1. I want to make a mod that introduces a greater variety of electrical switches like capacitors and relays which would allow for more creative electrical systems. I only have a little modding experience making quests and weapons for Skyrim and so I'm not even sure where to start with this mod as it doesn't seem like something I could do in the creation kit. Any help or advice on how I could get started on this mod would be greatly appreciated :)
  2. I understand that the beta partially blocked my ability to run mods, but from what I've seen online isn't it out of beta now? Yet when I play I still can't access the console and the same mods still don't work. Am I missing something? Please help me if you can.
  3. I recently switched to MO and i have several mods that require skse to run, while i have (several times over) re installed it, i cant for the life of me figure out why launching the game with mod organizer prevents it from being recognized, please help
  4. Hey everyone im hoping someone can help me with this, ive done a lot of skyrim modding and am familiar with all that but i recently heard about project Brazil and decided to download new vegas. So ive been trying to compile a list of good mods for immersion and enhancement which i think ive done but if someone could lend some input on if ive done a good/bad job and more importantly what load order should i use for any of them, i would really appreciate it here are my mods; NMC Large pack Poco Bueno Texture pack Project Nevada Wasteland Flora Overhaul WRP- Weapon re-texture project Western Sky Weather and Atmosphere MTUI DCE Detailed Faces EVE Essential Visual Enhancements CLO Custom Lighting Overlay Fallout New Vegas Redesigned 2 FOOK New Vegas Improved Sound FX Interior Lighting Overhaul MGs Neat Clutter Overhaul Nights are darker FNV NVEC- New Vegas Enhanced Content with NVCE CaliberX Enhanced Blood Textures Leather Backpack TGs Armor Collection CASM Project Brazil New Vegas Bounties New Vegas Uncut -outside bets- and -freeside open- NVSE
  5. Hey everyone so im just trying to gauge community interest as well as hopefully find voice actors / modders willing to help. I already have a fair amount done but im just starting the quest and im a bit rusty so any help their would be greatly appreciated. The idea of the mod is to introduce a new Society of Combat Archery into Skyrim complete with an underground clubhouse called the Talos Sanctarium. The idea is to actually train yourself as an archer as opposed to just paying a trainer and leveling up, because lets be honest..kinda boring. The quest will do this through a series of brief lectures on tactics and alchemy as well as several training rooms all of which will prepare you for a culminating test of membership. If you succeed than you will be rewarded with membership as well as a unique bow made by Artisanix, a unique sword, and a unique outfit. Anyone who is interested in helping or who has a opinion please feel free to leave a comment or PM me anytime Lastly I released a WIP mod that has a download with a sword i made for this mod, which i know seems odd but the bow isnt mine so i cant just hand it out, either way check it out if you like http://i1161.photobucket.com/albums/q515/Dfac364/SocietyArcher_Preview_zps2ae06423.jpg
  6. oh okay yeah i got that thanks a lot man
  7. Ohh okay i understand now thanks a lot man i really appreciate all your help. Just to be sure though when you say packaging you just mean when i save the rendering as a png or bmp right?
  8. the book probably has a condition in the script that checks the player location, if thats the case than you could go into the CK open up the edit menu for the book and edit the script, however that could very likely cause a CTD or a myriad of other problems..or none at all only one way to find out.
  9. its called clipping and the only way to fix it that i know of would be to go through and rebuild the scene, sorry
  10. thanks man, so are you saying if i use an environment map i dont need a cube map? In the past when ive tried to use both it always made the blade way too shiny even though my normal and environment maps are mostly transparent/dark im just trying to figure out if im using bad cube maps or what. Also thanks for the link, luckily i already got a reference for some tutorials but i have a quick question. Im using a checker pattern to fix distortions but how important is it? specifically my seams arent matching up even though my squares are mostly proportional Specifically is this acceptable/good/poor http://i1161.photobucket.com/albums/q515/Dfac364/Untitled73_zpsc5c2ebe7.jpg
  11. lol thanks man ive been puzzled by that for two years now, what i said will get rid of the grass though
  12. Im definitely going to need a beta tester in the future, Im making a voiced mod that introduces a school of combat archery which allows the player to acquire several unique items and develop their actual ability as a person in regards to in game archery, i sent you a friend request
  13. Im not entirely sure what youre asking but if you want to get rid of grass either because its floating or you just dont like it you can press the "H" button in the CK to bring up the landscape editor than select a ground texture which say "no grass" and paint it onto your ground, sometimes this texture will appear black in the CK i have no idea why but most of the time when you load the game it looks right
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