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Thorsaken

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  1. So... after running oscape this is the result http://imageshack.us...9/oscape01.jpg/ as you can see the landscape is showing but not the textures and as I get closer to that big hole in the ground it disappears and is as it should be (flat) After completing the rest of the wikki steps and the advice on another forum, this is the result http://imageshack.us...ndresult01.jpg/ For testing purposes, I copied the [worldspace].lod from the LODsettings folder that was created during the oscape step, tucking it away in mydocuments folder, for I noticed that when doing the 'static objects' generation in the ck, both give a [worldspace].lod in the LODsettings folder. The first being automatically overwritten. Oscape made [worldspace].lod and the ck generation made [worldspace].LOD...as you can see they are slightly different but it makes no difference, as I tried to put both in the LODsettings folder resulting in a overwrite or a (2) being added choice. Either way doesn't give landscape/texture/object lod. Nor does switching the .lod file created from oscape or the ck generated one, only results in-game as the pics above show. One or the other, landscape or objects, and either way no textures. I have gotten a couple responses in other forum and currently working through the suggestions/advice...Just thought I'd try reaching more people here with more suggestions/advice ...
  2. after doint below steps: Open the Creation Kit, load Skyrim.esm and your .esp 2. Go to World -> World LOD 3. Select your worldspace, check "Generate Statics Objects" and nothing else 4. Click 'Generate' Where do i find the generated textures / meshes? as in below steps: Navigate to Source/ and find the generated textures 2. Copy them, and paste them into Skyrim/data/textures/terrain/[worldspace]/Objects 3. In Source/ find the generated meshes 4. Copy them, and paste into Skyrim/data/meshes/terrain/[worldspace]/Objects Are they both in the 'Source' folder I created in the earlier step below:? And if so which files are they? Unpack all LOD textures into Source/TGATextures That directory probably doesn't exist - you will have to create it.
  3. I have been building a new worldspace which is now on hold till I can figure out getting LOD to work Following the ck tutorial http://www.creationkit.com/Creating_a_Custom_Worldspace_with_LOD Generating the landscape LOD (generating world LOD of the tut) seems to be working fine, although I have no heightmap ( been building the land by hand in the ck) so did not use TESannwyn I simply checked my .esp in oscape and clicked "fill" and chose "test" (which is my mod name for testing purposes) from the dropdown menu and followed the tut from there. Went in-game and fair enough i can see land of in the distance yay So, continuing with the tutorial I get to converting with nConvert. Problem is that I am not getting any TGA files, all I get is more .dds files when I run the dat. and the new dds files get numbers added to them see pic. http://imageshack.us/photo/my-images/827/ddsro.jpg/ I am noob to modding so maybe I have done something wrong. Everything seems to be in the right folders etc Please if anyone knows if I am doing it wrong or if I should go a different way or whatever please point me in the right direction.
  4. Thankyou, i figured it out, came on to edit/delete my post... the AI for them was set to very aggresive.
  5. I recently made a house mod, "Dragonlord Manor", with followers. As the title asks, how do I set the npc's so they don't attack friendly's? I had to set relations between all the modded npc's so they didn't kill each other. They also attacked "Lydia" , but only when I dismissed her within range of any of them. So, I set relations between her and all my modded npc's then realized if I continued this way I'd have a lot of work to do.. buggar that :/ I have not been able to stop the npc's attacking mounts, so any ideas or links to learn how to setup npc's properly would be really helpful. please keep in mind this is my first mod (ever) so am noob :*(
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