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ServantOfSin

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  1. If you're not worried about compatibility or robustness, change the first ingredient effect on human heart to: DLC1BloodPotionEffect "Blood Ingestion" [MGEF:02018EF4] This way when you eat the human heart, it applies the thirst quenching effect similar to the potion. It won't combine with other ingredients and will show up as a magic effect in the alchemy menu even though you can't use it. It's a starting point at least.
  2. I need to brush up on my packages, but there should be a way to do it with just packages. You need to assign that function to an ObjectReference. I'm not 100% on this code, but something like this should work. Edit: You can use the find closest reference to assign it to an alias and use a package procedure most likely too. ObjectReference comfyChair comfyChair = Game.FindClosestReferenceOfAnyTypeInListFromRef(zbfListFurnitures, akActor, 500.0) If comfyChair comfyChair.Activate(akActor) Else ;No comfy chair EndIf
  3. Look up jpexs. The actionscript decompiler doesn't work on all skyrim UI files. PCode will always work if you have any experience with assembly.
  4. I'm not sure if there's a better way, but you can add your the furniture objects you want into a formlist and use this function. https://www.creationkit.com/index.php?title=FindClosestReferenceOfAnyTypeInListFromRef_-_Game
  5. Automation Tools for TES5Edit at Skyrim Nexus - Mods and Community (nexusmods.com) Some good tools there. You can export to CSV, edit and then reimport too.
  6. Spoke too soon! Just posting in case anyone ever comes across the same issue. ; It will sheathe empty hands or spells Game.DisablePlayerControls(abLooking = true) Game.EnablePlayerControls(abLooking = true) ;Only need this part to force a crosshair, possibly HUD refresh Game.EnablePlayerControls(abLooking = true)
  7. Thanks for all of the suggestions! I tried the obvious like DisablePlayerControls() -> EnablePlayerControls() and then weird things like forcing animation variables, redirecting camera targets, equipping/unequipping items, fades, imods, camera shakes, cartmode... Since DisablePlayerControls() didn't affect it, I didn't pursue it any further. As a last resort, I broke it into every individual setting and isolated the one that worked. Works flawlessly with no hiccup in control or display. I think doing this will force a HUD update in general, not 100% though. Well on my way to making XBox do things it never thought it could. Game.DisablePlayerControls(abLooking = true) Game.EnablePlayerControls(abLooking = true)
  8. I'll give the crossfade a shot, thanks. Crosshair seems to update on cell change. CartMode didn't work, or any AV changes to force HUD update. FoV seems to only refresh when the game does a FoV change, which is how the tween menu accomplishes that little zoom I guess. Thought I could use the Eagle Eye zoom, but it doesn't work.
  9. Yea, OnDying() to trigger the door. DoorReference.SetOpen() Add a perk to the boss with a condtion for <50% health that applies an ability. Ability has a script magic effect with OnEffectStart() in ActiveMagicEffect MinionSpell.Cast(bossRef) bossRef will be akTarget Should do the job.
  10. I'm changing the INI setting for the crosshair via script, but I can't find a clean way to force it to refresh. Moving the player will, but that's no bueno. Also, I can't figure a way to refresh FoV after changing the INI via script. Tween menu does it, bow zoom does not. No SKSE, or it'd be simple. Thanks in advance!
  11. I can't find a way to kick the player from the favorites menu after using an item. I can't use SKSE since it's for XBox. Best I've gotten is to activate a dummy book, disable controls, wait. It will stop the player from being able to activate anything else. If you know a trick for containers too that'd be great, but I'm pretty sure that can't be done. Thanks in advance!
  12. Post your LL setup. Nested Leveled lists should work fine in the merchant chest. There's a 25% chance none for the misc75 list, so if you're setting % chance none as well you might just be getting bad rolls. Have you tried just adding your list directly with a 0 in chance none?
  13. You could be thinking of this too, he just recently updated it to support Ultimate Combat. http://www.nexusmods.com/skyrim/mods/67017/?
  14. Specifically I want to modify the LVLG property. I know if I add a global there in the creation kit I can simply modify that global. Is it possible to add the global through a script? I've scoured around and can't find a way. Appreciate any advice.
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