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Mofakin

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Nexus Mods Profile

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  • Country
    Germany
  • Currently Playing
    Fallout 4, Skyrim, Chivalry, HOI3, ARK, Minecraft, Rome2
  • Favourite Game
    Skyrim
  1. Posts are limited for quantity of videos. So here's a new video dealing with models and effectively demistifying any "new parts for the workshop" modder. Enjoy! Modding Fallout 4 - HighSpeed - Session 5 - Modding custom Models
  2. Added another video to the list, dealing with normal, specular and glow maps.
  3. Added a new video to the list, going more into detail about retexturing plants.
  4. Good day everyone, from now on this thread will serve as access to modding tutorials I stream on Twitch. I just recently found out about Twitch, and after a testing phase, I'm now going full retard, to enforce my godlike knowledge on everyone that needs it, and everyone that doesn't. I'm planing at least one video per week, to introduce and attractnewbies into modding. If you like you could also join my community to watch me playing the game. You will get a heavily modded game, with strong inclination on a "realistic" hardcore survival setting. Not VATS, no fast travel and no 3rd person. The tutorial videos are high speed, to forward the information faster, and probably also because it's fun to watch high speed videos... :smile: Modding Fallout 4 - HighSpeed - Session 1 - Using Xedit to make plugins, or modifie content https://www.youtube.com/watch?v=RZsO4o7Yg-Q&feature=youtu.be Modding Fallout 4 - High Speed - Session 2 - Editing Textures with Gimp https://www.youtube.com/watch?v=TBYdQroXJNo&feature=youtu.be Modding Fallout 4 - HighSpeed - Session 3 - Editing Textures with Gimp, advanced Modding Fallout 4 - HighSpeed - Session 3 - Editing Textures with Gimp, advanced 2 Scroll further down for more videos!!!
  5. I thought I just give you some visual impression on my upcoming Mod named "Carry those Bags". Basically it introduces every available bag and bandolier as single item to increase carry weight. http://i.imgur.com/OEU6nhgl.jpg http://i.imgur.com/DLjAWUcl.jpg
  6. I just wrote a little tutorial on how to hack model/texture files in order to customize, f.e. armors and single parts from a model. As example I want to divide the postman bag from the postman outfit, so I can use it as carry weight improving backpack: I. The Mesh 1. download and install Nifskope Alpha over here 2. for convenience reasons copy all needed files to the desktop for easy access with Nifskope, files are: meshes/clothes/postman/PostmanF.nif meshes/clothes/postman/PostmanM.nif meshes/clothes/postman/PostmanM1stPerson.nif meshes/clothes/postman/PostwomanF1stPerson.nif 3. now the first thing to do is renaming the files to your liking, do it! 4. let's start with the male postman outfit (PostmanM.nif), open it with Nifskope Alpha and expand the tree left of 0NiNode 5. now expand the tree besides BSSubIndexTriShape and BSLightningShaderProperty as well 6. right click on BSShaderTextureSet and do Block -> Insert -> NiA -> NiAlphaProperty see screenshots for reference... http://imgur.com/a/pBzbT 7. in the newly created NiAlphaProperty scroll down and change Flags to 4844, and Threshold to 128...now save the file first time 8. now go to BSSubIndexTriShape and expand its BS Properties, the second BS Propertie is empty, double click on it and type 60 9. now you'll need to set the path for the material file, click on BSLightningShaderProperty right click on Name and select Edit String Index 10. there you want recreate the path for your future materials.bgsm file...mine is Mofakin\Postbag.BGSM...now safe again 11. now we want to set the path for future textures, just navigate to BSShaderTextureSet and change the names accordingly to the corresponding texture files, mine for example is Mofakin\Postbag_d.dds...don't forget about the normal map and specualr map path, which basically is the same just ending with _n and _s 12. repeat the procedur for the female mesh Note that the root folder for materials is Materials, for textures is Textures and the root folder for models is Meshes, all custom folder emerge from those three! Ib. First Person Meshe We're not done here, because there's still the first person model you want to modifie so you don't get duplicated arms when wearing your mailbags. Let's go! 1. load your customized by name 1st person file, default name: PostmanM1stPerson.nif 2. expand the main tree (NiNode) 3. right click on the BSSubIndexTriShape , and remove the complete branch then save your file...you're done here! II. The Textures I use Gimp to edit textures, feel free to use what you prefer. 1. again copy all relevant textures to your desktop for easy access, files are: Post_War_Postman_d.dds 2. for the normal and specular maps you can either choose to edit the vanilla files, or, if you have the plugins for Gimp, make normals and speculars from your edited main texture 3. now in Gimp, use the eraser to remove all parts that are not the post bag, the final product should look similar to this... http://imgur.com/D1hmQpQ ...notice that you should focus on making high quality here, I just quickly and dirty made this for illustration 4. safe the file as DX1 (or whatever you claim is best) and preferly with mipmaps enabled, I won't go into much detail with Gimp, you should know what to do in texture programs? 5. now edit the normal map and specular map file, rename them properly, and then copy all three files to the correct path I won't give any texture tutorials, use Google to figure how to properly make normal and specular maps for Fallout4 in Gimp. Basically there's a normal map plugin for Gimp, and you can easily make a specular map, by using the normal map file as base, and then correct the color values to the middle of the skala. III. The Materials This is the easiest part, just grap the original .bgsm file, rename it, and then edit it with Material Editor IV. Make the plugin For now, in order to create plugins, we need to use FO4Edit, use Google to find it. Let's make this quick, as this is the most vital and at the same time tricky part, unless you've already gained experience with using FO4Edit as modding tool. 1. open FO4Edit with only Fallout4.esm loaded 2. You will need a instance of ArmorAddon, Armor, Constructible Items (with the number of components you want, I use 3 components), and optionally a object effect, find what you need inside the Fallout4.esm 3. right click on the instance you want to copy and choose "Copy as new record into...", you will then be prompted to give your plugin file a name, do it, give it something decent with proper prefixes! 4. now do this for all 3(4) instances of forms you want to copy into your new plugin file, then exit FO4Edit to let it safe 5. load your plugin in FO4Edit again and modifie the forms...from here you need to understand what you are doing, basically it's jsut a series of removal and edits, this is why it's so important to find a form for any of your instances that has a similar structure to the one you need for your custom forms. f.e, for the recipe you want to use leather, steel and cloth as components? Then you will need to find a recipe with 3 components...take a look at those screenshots to see how I modified my entries... http://imgur.com/a/envXu ...once the CK is released, making plugins will be much more easy. Now if you set up everything correctly, your character should have a wearable postbag like this... http://imgur.com/2emgXfF Notice that this procedure is applicable for all models you want to customize in order to use single parts from the model. F.e. you could make a model that only shows bandoliers, or straps etc. Other armors that could be modified in order to get backpacks, are the Raider Outfit 3 and one of the BoS outfits. At least I'm aware of those having backpacks. Leave a note if you find more then these.
  7. Oh man, whatever, helps reminding me of the need to change my password then and when. I'm just glad nothing dramatic happened.
  8. You gave me an idea here. If the customization is only allowed when adjusting the three digits that control customization, wouldn't this bypass the "this key is reserved" phrase and its functions as well? At any rate, I found a way to bypass the portion of reserved keys inside the .swf files, so maybe I should try again with your file to allow for menu based customization. The keys that you allow to be adjusted in the .txt file will also display in the menu, where would the strings go to probarly adjust their names in the controls menu? Could it be done the same way we did add strings in Skyrim?
  9. It could be anywhere, but I think it's inside the DialogueMenu.swf. Well, a lot of things are possible at the moment with enough patience and passion. But why break your head over things you could do much more decently once a source is available? A fix for the key rebinding has been forwarded, so this pretty much negelcts any efforts to do it via .swf files and thus neglecting any other effort on my side, except making source available.
  10. Decompile it with JPEXS or Sothink. But you probably can't recompile any of the vanilla files without source, except of the CursorMenu.swf. However, since the pipboy games are standalone flash files, you could just create a custom game and then replace one of the program .swf's with your version. That's what they guy of the mod you posted did.
  11. This actually made me lulz hard. Yes, use your hate, I can feel how the dark side is consuming you. Your lack of education is disturbing. I think you're going to find this interesting, since your country, by your defintion, is not only the worlds prostitute, but appearantly you personally are a prostitute to me. You own me money, hand it over... :wink: http://www.davemanuel.com/us-national-debt-clock.php
  12. http://www.nexusmods.com/fallout4/mods/42/? That's closesed to a ENB setting, though it only utilizes ENB boost, I believe.
  13. I think you should stop encroaching on peoples personal freedom. America is a country where people are free to think, research and say what they feel without government censorship and where personal determination is a founding principle of the constitution. I know as German those concepts are foreign to you so please refrain from imposing your world view on others. Thank you You missunderstood my statement. I'm merely trying to hold a mirror in your face, not restrict any of your individual freedom. In case you haven't figured, when it comes down to free thinking, modern Germany is superior in freedom compared to the U.S, since we do not have a patriot act. Germans just don't feel the necessity to harm anyones personal feelings with uncalled opinions. Respect is the keyword, an idea that seems to be completely foreign to you... :wink: Transfigure the fact that 60 million lifes got destroyed by the Nazis, in a most disgusting way, into something that needs to be "researched" sounds irritating. I bet any of the 6 Million gassed jews would agree. However, pushing the mirror in your face had exactly the effect I expected. You got all defensive because you thought your delusional idea of freedom got attacked, transporting that notion in a most vitriol way, and completely rendered you blind to any form of ethical behaviour.
  14. Well seeing that Fallout is an alternate universe anyway I could see how it would work. For example: the UK and USA were defeated by Germany before they attacked Russia. Then WW3 would be Germany and all it's conquered territories versus Russia. So you would have Nazi uniforms in the US. Except it didn't happen.
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